#include <gl/glut.h>
GLfloat v[3][2] = {1,0,0,3,2,3};
void triangle(GLfloat *a,GLfloat *b,GLfloat *c)
{
glBegin(GL_TRIANGLES);
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
glEnd();
}
void givide_triangle(GLfloat *a,GLfloat *b,GLfloat *c,int m)
{
GLfloat v[3][2];
int j;
if(m>0)
{
for(j=0;j<2;j++)
v[0][j] = (a[j] + b[j])/2;
for(j=0;j<2;j++)
v[1][j] = (a[j] + c[j])/2;
for(j=0;j<2;j++)
v[2][j] = (b[j] + c[j])/2;
givide_triangle(a,v[0],v[1],m-1);
givide_triangle(v[0],b,v[2],m-1);
givide_triangle(v[1],v[2],c,m-1);
givide_triangle(v[0],v[1],v[2],m-1);
}
else
{
triangle(a,b,c);
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
//triangle(v[0],v[1],v[2]);
givide_triangle(v[0],v[1],v[2],4);
glFlush();
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,1.0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-5,10,-5,10);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("hello");
glPolygonMode(GL_FRONT,GL_LINE);
glutDisplayFunc(display);
init();
glutMainLoop();
return 0;
}
GLfloat v[3][2] = {1,0,0,3,2,3};
void triangle(GLfloat *a,GLfloat *b,GLfloat *c)
{
glBegin(GL_TRIANGLES);
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
glEnd();
}
void givide_triangle(GLfloat *a,GLfloat *b,GLfloat *c,int m)
{
GLfloat v[3][2];
int j;
if(m>0)
{
for(j=0;j<2;j++)
v[0][j] = (a[j] + b[j])/2;
for(j=0;j<2;j++)
v[1][j] = (a[j] + c[j])/2;
for(j=0;j<2;j++)
v[2][j] = (b[j] + c[j])/2;
givide_triangle(a,v[0],v[1],m-1);
givide_triangle(v[0],b,v[2],m-1);
givide_triangle(v[1],v[2],c,m-1);
givide_triangle(v[0],v[1],v[2],m-1);
}
else
{
triangle(a,b,c);
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
//triangle(v[0],v[1],v[2]);
givide_triangle(v[0],v[1],v[2],4);
glFlush();
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,1.0,0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-5,10,-5,10);
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("hello");
glPolygonMode(GL_FRONT,GL_LINE);
glutDisplayFunc(display);
init();
glutMainLoop();
return 0;
}