本教程适用于4.17以前的版本,4.18以上不兼容
头文件:
#include "ImageWrapper.h"
/*载入PNG贴图*/
UFUNCTION(BlueprintCallable, Category = "GameSetting")
UTexture2D* GetPngFromPath(const FString& FullFilePath, bool& IsValid, int32& Width, int32& Height);
/*载入贴图*/
UTexture2D* GetTexture2DFromPath(const FString& FullFilePath, EImageFormat::Type ImageFormat, bool& IsValid, int32& Width, int32& Height);