//通过路径获取单张图片,转为Texture2D
UFUNCTION(BlueprintCallable, Category = "Image")
static UTexture2D* LoadTexture2D(const FString ImagePath);
//获取指定路径下的所以有图片的名称
UFUNCTION(BlueprintCallable, Category = "Image")
static TArray GetFolderFiles(FString ImagePath);
//将指定路径下的所有图片转为Texture2D
UFUNCTION(BlueprintCallable, Category = "Image")
static TArray GetAllImageFromFiles(FString ImagePath);
//判断图片类型
static TSharedPtrGetImageWrapperByExtention(const FString ImagePath);
UTexture2D* ULoadImageToT