using UnityEngine;
using System.Reflection;
using System;
public class Base
{
private int tag = 1;
protected int tag1 = 2;
public int tag3 = 3;
public int TestGetSet1
{
get { return tag; }
set { tag = value; }
}
protected int TestGetSet2
{
get { return tag; }
set { tag = value; }
}
private int TestGetSet3
{
get { return tag; }
set { tag = value; }
}
public Base()
{
}
public Base(int i)
{
}
private void Fun1()
{
}
protected void Fun2()
{
}
public void Fun3()
{
}
}
public class