Unity3D说明文档翻译-Player Settings

Player Settings

玩家设置

SWITCH TO SCRIPTING

切换到脚本

The Player Settings (menu: Edit > Project Settings > Player) let you set various options for the final game built by Unity. There are a few settings that are the same regardless of the build target but most are platform-specific and divided into the following sections:

玩家设置(菜单:编辑>项目设置>玩家)允许你设置不同选项给通过Unity最终构建的游戏.这里有一些设置不管构建目标都是相同的但大部分是平台特定的,分为下面几个部分:

· Resolution and Presentation: settings for screen resolution and other presentation details such as whether the game should default to fullscreen mode.

· Icon: the game icon(s) as shown on the desktop.

· Splash Image: the image shown while the game is launching.

· Other Settings: any remaining settings specific to the platform.

· Publishing Settings: details of how the built application is prepared for delivery from the app store or host webpage.

· 分辨率和表现:设置屏幕分辨率和其他表现细节诸如游戏是否应该默认为全屏模式.

· 图标:显示在桌面的游戏图标.

· 启动图像:游戏启动时显示的图像.

· 其他设置:任何针对于平台的剩余设置.

· 发布设置:如何构建程序的细节为交付给app商店或主机网页做准备.

The general settings are covered below. Settings specific to a platform can be found separately in the platform’s own manual section.

通用设置如下.特定平台的设置可以在”平台本身的手册”部分查看.

General Settings

通用设置

Property:

Function:

Cross-Platform Properties

跨平台属性

Company Name

公司名称

The name of your company. This is used to locate the preferences file.

你公司的名称.这用于定位首选项文件.

Product Name

产品名称

The name that will appear on the menu bar when your game is running and is used to locate the preferences file also.

当你的游戏运行时此名称将出现在菜单栏上且也用于定位首选项文件.

Default Icon

默认图标

The default icon that the application will have on every platform. You can override this for specific platforms.

程序将在每个平台上的默认图标.你可以给每个特定平台覆盖它.

Default Cursor

默认光标

The default cursor that the application will have on every supported platform.

程序将在每个支持的平台上的默认光标.

Cursor Hotspot

光标热点

Cursor hotspot in pixels from the top left of the default cursor.

来自默认光标左上方的光标热点像素.

 

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