Unity3D说明文档翻译-New in 5.3

New in 5.3

5.3中的新特性

Each new release of Unity has many new features, improvements to existing features, changes, and fixes. This page is a quick guide to some of the main new or updated features in the manual. For a complete list, see the Unity 5.3 release notes.

每一个新版本Unity都有许多新特性,改善现有特性,改变,和修复.这个页面是本手册一些新添加或更新的特性的快速指南.完整目录详见Unity5.3版本说明.

Documentation for new features in 5.3:

关于Unity5.3新特性的文档

Multi-Scene Editing Open and edit multiple scenes at the same time. New features in the hierarchy window allow you to manage multiple scenes, so you can separate up your work into manageable individually-loadable chunks.

多场景编辑:同时打开和编辑多个场景.新特性在层级窗口上允许你管理多个场景,所有你可以把你的工作分割为适当的几个单独块以便于管理.

New 2D JointsBuoyancy Effector & Sprite Creator New joint types have been added, plus a Buoyancy Effector allowing you to simulate a liquid volume, and a Sprite Creator, giving you “primitve”-style placeholders to use for working in 2D.

新的2D关节,浮力效应器和精灵创建器:加入了新的关节类型,加上浮力效应器允许你模拟液体,并且精灵创建器给你一个"原始"方式的占位符用于2D工作.

Package Upgrading Unity now detects whether you’re importing a newer version of an existing package into your project, and allows you to treat it as an “upgrade”. This make new package releases easier to install.

包升级:Unity能够检查出你导入的包是新版本的还是项目中已经存在的,并且允许你对它升级.这使得新包版本更容易安装.

OpenGL Core Support OpenGL Core is the OpenGL equivalent of DirectX 11, and opens up many of the same advanced shader features on OpenGL platforms that DirectX 11 offers.

penGL核心支持:OpenGL核心是一个相当于DirectX 11OpenGL,开创了许多在OpenGL平台上与DirectX 11相同的高级材质特性.

:OpenGL开放图形库,一个跨编程语言、跨平台的编程接口规格的专业的图形程序接口,相当于一个标准 DirectX开放图形库的微软版本

Euler Curve Animation Import By default, rotation curves are resampled as quaternions during import, however sometimes this can be undesirable and cause differences from your original animation. You can now choose to keep your rotation curves as Euler values.

欧拉曲线动画导入:默认情况下,旋转曲线在导入时按四元数重新采样,有时这会令人不悦并导致与你本来的动画有所不同.现在你可以选择保持你的旋转曲线为欧拉值.

LZ4 Asset Bundle Compression A new compression option for asset bundles which allows partial decompression of only the required portion of the bundle. This avoids wait times which were previously incurred from having to decompress the entire bundle.

LZ4资源包压缩:一种新资源包压缩方式,它允许仅是解压包的必须部分.这避免了以前因完全解压导致的等待时间.

Sprite Flipping Flip sprites in the X or Y plane by checking a box, instead of needing to use negative transform scales.

精灵抛:精灵抛在XY平面上通过检查一个盒子来代替使用消极的变化尺度.

In-App Purchases Makes it easy to implement in-app Purchases in your Application across the most popular App stores, including iOS App Store, Mac App Store, Google Play and Windows Store.

应用内购买:在你的程序中通过流行应用商店很容易实现应用内购买,包括iOS App Store, Mac App Store, Google PlayWindows Store.

Multi-Display support Display up to 8 different camera views on 8 different monitors at the same time. Great for multi-display simulation rigs, public kiosk installations, etc.

多视窗显示支持:对于多视图显示设备,公共自助服务终端等.可同时显示8种不同相机视图在8种不同显示器上.

Network Host Migration Allows one of the clients of a game to take over as the new host, if connection to the existing host is lost.

网络主机迁移:允许一个游戏中某个终端接管为新主机,只要它连接到现主机上并不掉线.

Asynchronous Texture Upload Enables time-sliced uploading of texture data to the GPU, which reduces wait time on the main game thread.

异步贴图上传:能分时段上传贴图数据到GPU,以减少游戏主线程等待时间.

Speedtree Improvements Multi-core batching improvements now give better performance for billboard trees.

Speedtree 改进:多核批处理改进给广告牌树更佳的性能.

:Speedtree是一款专门的三维树木建模软件,支持大片的树木的快速建立和渲染,而且它本身还带有强大的树木库,软件是由美国IDV公司研发制作的。不仅可以通过插件将树木导入到其他的三维建模软件中使用,也可以为游戏引擎提供强大的树库支持,目前已经成为著名游戏引擎Unreal的御用树木生成软件。

JSON Serialization Allows you to easily convert from serializable Unity objects to JSON and back.

JSON序列化:允许你很容易的将序列化的Unity对象和JSON相转换.

:JSON基于JavaScript语言的轻量级的数据交换格式

 

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