using UnityEngine;
using System.Collections;
public class CylinderMove : MonoBehaviour {
private float speed = 5f;
private Rigidbody body;
public static CylinderMove instance;
public static CylinderMove Instance
{
get
{
if(instance == null)
{
instance = new CylinderMove();
}
return instance;
}
}
// Use this for initialization
void Start ()
{
body = transform.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update ()
{
if(Input.GetMouseButtonDown(0))
{
Debug.Log("ssss");
JumpFunc();
}
Debug.DrawRay(transform.posi