Unity用代码实现Remove Missing Script

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 [MenuItem("Edit/Cleanup Missing Scripts")]
 static void CleanupMissingScripts ()
 {
     for(int i = 0; i < Selection.gameObjects.Length; i++)
     {
         var gameObject = Selection.gameObjects[i];

         // We must use the GetComponents array to actually detect missing components
         var components = gameObject.GetComponents<Component>();

         // Create a serialized object so that we can edit the component list
         var serializedObject = new SerializedObject(gameObject);
         // Find the component list property
         var prop = serializedObject.FindProperty("m_Component");

         // Track how many components we've removed
         int r = 0;

         // Iterate over all components
         for(int j = 0; j < components.Length; j++)
         {
             // Check if the ref is null
             if(components[j] == null)
             {
                 // If so, remove from the serialized component array
                 prop.DeleteArrayElementAtIndex(j-r);
                 // Increment removed count
                 r++;
             }
         }

         // Apply our changes to the game object
         serializedObject.ApplyModifiedProperties();
     }
 }
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