ogre接入cegui
ogre可以很方便的使用cegui来绘制界面。
首先,resources_d.cfg加入资源路径。
[Imagesets]
FileSystem=../../Media/imagesets
[Fonts]
FileSystem=../../Media/fonts
[Schemes]
FileSystem=../../Media/schemes
[LookNFeel]
FileSystem=../../Media/looknfeel
[Layouts]
FileSystem=../../Media/layouts
class TutorialApplication : public BaseApplication
{
public:
TutorialApplication(void);
virtual ~TutorialApplication(void);
CEGUI::MouseButton convertButton(OIS::MouseButtonID buttonID);
protected:
virtual void createScene(void);
CEGUI::OgreRenderer* mRenderer;
bool quit(const CEGUI::EventArgs &e);
virtual bool mouseMoved(const OIS::MouseEvent &arg);
virtual bool mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
virtual bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
};
#include "TutorialApplication.h"
#pragma comment(lib,"..\\..\\lib\\Debug\\CEGUIBase-0_d.lib")
#pragma comment(lib,"..\\..\\lib\\Debug\\CEGUIOgreRenderer-0_d.lib")
//---------------------------------------------------------------------------
TutorialApplication::TutorialApplication(void):mRenderer(0)
{
}
//---------------------------------------------------------------------------
TutorialApplication::~TutorialApplication(void)
{
CEGUI::OgreRenderer::destroySystem();
}
//---------------------------------------------------------------------------
void TutorialApplication::createScene(void)
{
// Create your scene here :)
mRenderer = &CEGUI::OgreRenderer::bootstrapSystem();
//设置资源路径
CEGUI::ImageManager::setImagesetDefaultResourceGroup("Imagesets");
CEGUI::Font::setDefaultResourceGroup("Fonts");
CEGUI::Scheme::setDefaultResourceGroup("Schemes");
CEGUI::WidgetLookManager::setDefaultResourceGroup("LookNFeel");
CEGUI::WindowManager::setDefaultResourceGroup("Layouts");
//设置鼠标图片
CEGUI::SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");
//创建cegui窗口
CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
CEGUI::Window *sheet = wmgr.createWindow("DefaultWindow", "CEGUIDemo/Sheet");
CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(sheet);
//创建按钮
CEGUI::Window *quit = wmgr.createWindow("TaharezLook/Button", "CEGUIDemo/QuitButton");
quit->setText("Quit");
quit->setSize(CEGUI::USize(CEGUI::UDim(0.15, 0), CEGUI::UDim(0.05, 0)));
sheet->addChild(quit);
//设置按钮事件
quit->subscribeEvent(CEGUI::PushButton::EventClicked,
CEGUI::Event::Subscriber(&TutorialApplication::quit, this));
}
bool TutorialApplication::quit(const CEGUI::EventArgs &e)
{
mShutDown = true;
return true;
}
//---------------------------------------------------------------------------
bool TutorialApplication::mouseMoved(const OIS::MouseEvent &arg)
{
//关联鼠标
if(CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseMove(arg.state.X.rel, arg.state.Y.rel)) return true;
return BaseApplication::mouseMoved(arg);
}
//---------------------------------------------------------------------------
bool TutorialApplication::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
{
//关联鼠标
if(CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseButtonDown(convertButton(id))) return true;
return BaseApplication::mousePressed(arg,id);
}
//---------------------------------------------------------------------------
bool TutorialApplication::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
{
//关联鼠标
if(CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseButtonUp(convertButton(id))) return true;
return BaseApplication::mouseReleased(arg,id);
}
CEGUI::MouseButton TutorialApplication::convertButton(OIS::MouseButtonID buttonID)
{
//关联鼠标按键
switch (buttonID)
{
case OIS::MB_Left:
return CEGUI::LeftButton;
break;
case OIS::MB_Right:
return CEGUI::RightButton;
break;
case OIS::MB_Middle:
return CEGUI::MiddleButton;
break;
default:
return CEGUI::LeftButton;
break;
}
}
说下cegui现在没有放在ogre中,要自己从官网下载。
用cmake编译cegui-deps-0.8.x-src,然后将它改名dependencies复制到cegui-0.8.3。
然后用cmake跑一遍后,用vs2012编译。