一、基础数据信息
首先看一下HAL定义的light类型:
/**
* The id of this module
*/
#define LIGHTS_HARDWARE_MODULE_ID "lights"
/*
* These light IDs correspond to logical lights, not physical.
* So for example, if your INDICATOR light is in line with your
* BUTTONS, it might make sense to also light the INDICATOR
* light to a reasonable color when the BUTTONS are lit.
*/
#define LIGHT_ID_BACKLIGHT "backlight"
#define LIGHT_ID_KEYBOARD "keyboard"
#define LIGHT_ID_BUTTONS "buttons"
#define LIGHT_ID_BATTERY "battery"
#define LIGHT_ID_NOTIFICATIONS "notifications"
#define LIGHT_ID_ATTENTION "attention"
/*
* These lights aren't currently supported by the higher
* layers, but could be someday, so we have the constants
* here now.
*/
#define LIGHT_ID_BLUETOOTH "bluetooth"
#define LIGHT_ID_WIFI "wifi"
可以看到我们常用的backlight,以及我们主要分析的buttons,当然还有呼吸灯的定义。然后看下定义的一些状态:
#define LIGHT_FLASH_NONE 0
/**
* To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
* and then flashOnMS should be set to the number of milliseconds to turn
* the light on, followed by the number of milliseconds to turn the light
* off.
*/
#define LIGHT_FLASH_TIMED 1
/**
* To flash the light using hardware assist, set flashMode to
* the hardware mode.
*/
#define LIGHT_FLASH_HARDWARE 2
/**
* Light brightness is managed by a user setting.
*/
#define BRIGHTNESS_MODE_USER 0
/**
* Light brightness is managed by a light sensor.
*/
#define BRIGHTNESS_MODE_SENSOR 1
/**
* The parameters that can be set for a given light.
*
* Not all lights must support all parameters. If you
* can do something backward-compatible, you should.
*/
struct light_state_t {
/**
* The color of the LED in ARGB.
*
* Do your best here.
* - If your light can only do red or green, if they ask for blue,
* you should do green.
* - If you can only do a brightness ramp, then use this formula:
* unsigned char brightness = ((77*((color>>16)&0x00ff))
* + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8;
* - If you can only do on or off, 0 is off, anything else is on.
*
* The high byte should be ignored. Callers will set it to 0xff (which
* would correspond to 255 alpha).
*/
unsigned int color;
/**
* See the LIGHT_FLASH_* constants
*/
int flashMode;
int flashOnMS;
int flashOffMS;
/**
* Policy used by the framework to manage the light's brightness.
* Currently the values are BRIGHTNESS_MODE_USER and BRIGHTNESS_MODE_SENSOR.
*/
int brightnessMode;
};
可以看到在flashMode为LIGHT_FLASH_TIMED时是呼吸灯的工作机制,flashOnMS定义了led从亮度0% - 100%经过的时间,flashOffMS定义了led从亮度100% - 0%经过的时间,需要驱动去实现渐变,如果不能渐变就只能是亮或灭两个状态。color值定义了不同情况下的亮度,可以按照说明进行转换。brightnessMode则定义了lcd背光的调整模式。接下来定义了light的设备模型:
struct light_device_t {
struct hw_device_t common;
/**
* Set the provided lights to the provided values.
*
* Returns: 0 on succes, error code on failure.
*/
int (*set_light)(struct light_device_t* dev,
struct light_state_t const* state);
};
其中set_light为设置各个light的接口,设备模型需要继承于HAL层统一的结构hw_device_t:
/**
* Every device data structure must begin with hw_device_t
* followed by module specific public methods and attributes