生成怪物类 主要负责随机生成怪物 当一批怪物全部死亡后 再继续生成
public class SpawnEnemy : MonoBehaviour
{#region singleton
private static SpawnEnemy _instance;
public static SpawnEnemy Instance
{
get { return _instance; }
}
private void Awake()
{
_instance = this;
}
#endregion
public GameObject monsterPrefab;
// Use this for initialization
//[SerializeField]
private List<GameObject> enemyList;
public List<GameObject> EnemyList
{
get { return enemyList; }
}
void Start()
{
enemyList = new List<GameObject>();
StartCoroutine(CreateEnemy());
}
// Update is called once per frame
void Update()