cocos2dx/sprite_nodes
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CCSpriteFrameCache
#ifndef __SPRITE_CCSPRITE_FRAME_CACHE_H__ #define __SPRITE_CCSPRITE_FRAME_CACHE_H__ /* * To create sprite frames and texture atlas, use this tool: * http://zwoptex.zwopple.com/原创 2014-05-22 09:39:38 · 653 阅读 · 0 评论 -
CCSprite
#ifndef __SPITE_NODE_CCSPRITE_H__ #define __SPITE_NODE_CCSPRITE_H__ #include "base_nodes/CCNode.h" #include "CCProtocols.h" #include "textures/CCTextureAtlas.h" #include "ccTypes.原创 2014-05-22 09:40:41 · 704 阅读 · 0 评论 -
CCSpriteFrame(setDisplayFrame(frame)成员m_obOffset m_obOriginalSize m_bRotated m_obRect m_pobTexture)
#ifndef __SPRITE_CCSPRITE_FRAME_H__ #define __SPRITE_CCSPRITE_FRAME_H__ #include "base_nodes/CCNode.h" #include "CCProtocols.h" #include "cocoa/CCObject.h" #include "cocoa/CCGeometry.h"原创 2014-05-22 09:39:48 · 1213 阅读 · 0 评论 -
CCAnimation(CCAnimationFrame:m_fDelayUnits m_pUserInfo。 CCAnimation:)
#ifndef __CC_ANIMATION_H__ #define __CC_ANIMATION_H__ #include "platform/CCPlatformConfig.h" #include "cocoa/CCObject.h" #include "cocoa/CCArray.h" #include "cocoa/CCDictionary.h" #include原创 2014-05-22 09:41:36 · 903 阅读 · 0 评论 -
CCAnimationCache(动画存储池addAnimation removeAnimationByName animationByName addAnimationsWithDictionary
#ifndef __CC_ANIMATION_CACHE_H__ #define __CC_ANIMATION_CACHE_H__ #include "cocoa/CCObject.h" #include "cocoa/CCDictionary.h" #include NS_CC_BEGIN class CCAnimation;原创 2014-05-22 09:41:17 · 1338 阅读 · 0 评论 -
CCSpriteBatchNode(精灵池 open draw draw。。。。。close)
#ifndef __CC_SPRITE_BATCH_NODE_H__ #define __CC_SPRITE_BATCH_NODE_H__ #include "base_nodes/CCNode.h" #include "CCProtocols.h" #include "textures/CCTextureAtlas.h" #include "ccMacros.h" #in原创 2014-05-22 09:40:00 · 895 阅读 · 0 评论