#ifndef __SUPPORT_TRANSFORM_UTILS_H__
#define __SUPPORT_TRANSFORM_UTILS_H__
// todo:
// when in MAC or windows, it includes <OpenGL/gl.h>
#include "CCGL.h"
namespace cocos2d {
struct CCAffineTransform;//仿射变换
void CGAffineToGL(const CCAffineTransform *t, GLfloat *m);
void CGAffineToGL(const CCAffineTransform *t, GLfloat *m)
{
// | m[0] m[4] m[8] m[12] | | m11 m21 m31 m41 | | a c 0 tx |
// | m[1] m[5] m[9] m[13] | | m12 m22 m32 m42 | | b d 0 ty |
// | m[2] m[6] m[10] m[14] | <=> | m13 m23 m33 m43 | <=> | 0 0 1 0 |
// | m[3] m[7] m[11] m[15] | | m14 m24 m34 m44 | | 0 0 0 1 |
m[2] = m[3] = m[6] = m[7] = m[8] = m[9] = m[11] = m[14] = 0.0f;
m[10] = m[15] = 1.0f;
m[0] = t->a; m[4] = t->c; m[12] = t->tx;
m[1] = t->b; m[5] = t->d; m[13] = t->ty;
}
void GLToCGAffine(const GLfloat *m, CCAffineTransform *t);
/
void GLToCGAffine(const GLfloat *m, CCAffineTransform *t)
{
t->a = m[0]; t->c = m[4]; t->tx = m[12];
t->b = m[1]; t->d = m[5]; t->ty = m[13];
}
//
}//namespace cocos2d
#endif // __SUPPORT_TRANSFORM_UTILS_H__