原文链接:http://blog.csdn.net/u013108312/article/details/52355425
新建一个文件夹:UIMgr
新建2个C#脚本:BaseUI.cs UIMgr.cs
里面的UIMgr.cs继承了EventNode。EventNode在前面有讲,这里重新给出一下。
IResLoadListener.cs接口,资源加载回调
支付宝捐赠
using UnityEngine;
using System.Collections;
public class BaseUI : MonoBehaviour
{
/// <summary>
/// 当前界面名称
/// </summary>
[HideInInspector]
public string UIName;
private Transform mTransform;
public Transform CacheTransform
{
get
{
if (mTransform &