在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4)
<span style="font-family:KaiTi_GB2312;font-size:14px;">bool MainScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
CCPoint point = pTouch->getLocationInView();
point = CCDirector::sharedDirector()->convertToGL(point);
previousPoint = CCPointMake(point.x,point.y);
return true;
}
void MainScene::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){
//static CCPoint previousPoint;
CCPoint curpos = pTouch->getLocationInView();
curpos = CCDirector::sharedDirector()->convertToGL(curpos);
//重新添加触摸移动代码
CCPoint mPoint = m_player->getPosition();
CCPoint distaceXY = CCPointMake(mPoint.x-curpos.x,mPoint.y-curpos.y);
float xx = curpos.x-previousPoint.x;
float yy = curpos.y-previousPoint.y;
previousPoint = CCPointMake(curpos.x,curpos.y);
if(mPoint.x+xx >= 770 || mPoint.x+xx <= 90 || mPoint.y+yy <= 40 || mPoint.y+yy >= 440){
if((mPoint.x+xx <= 90 && mPoint.y+yy >= 440) || (mPoint.x+xx <= 90 && mPoint.y+yy <= 40) || (mPoint.x+xx >= 770 && mPoint.y+yy >= 440) || (mPoint.x+xx >= 770 && mPoint.y+yy <= 40)){
m_player->setPosition(mPoint.x,mPoint.y);
}else{
if(mPoint.x+xx >= 770 && xx > 0){
m_player->setPositionY(mPoint.y+yy);
}
if(mPoint.x+xx <= 90 && xx < 0){
m_player->setPositionY(mPoint.y+yy);
}
if(mPoint.y+yy >= 440 && yy > 0){
m_player->setPositionX(mPoint.x+xx);
}
if(mPoint.y+yy <= 40 && yy < 0){
m_player->setPositionX(mPoint.x+xx);
}
}
}else{
m_player->setPosition(ccp(mPoint.x+xx,mPoint.y+yy));
}
}
void MainScene::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){
this->setSpeed(0,0);
}
void MainScene::registerWithTouchDispatcher(){
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,true);
}</span>