cocos2dx实现手指控制物体移动

15 篇文章 0 订阅
4 篇文章 0 订阅

   在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4)

<span style="font-family:KaiTi_GB2312;font-size:14px;">bool MainScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
	CCPoint point = pTouch->getLocationInView();
	point = CCDirector::sharedDirector()->convertToGL(point);
	previousPoint = CCPointMake(point.x,point.y);
	return true;
}
void MainScene::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){
	//static CCPoint previousPoint;
	CCPoint curpos = pTouch->getLocationInView();
	curpos = CCDirector::sharedDirector()->convertToGL(curpos);

	//重新添加触摸移动代码
	CCPoint mPoint = m_player->getPosition();
	CCPoint distaceXY = CCPointMake(mPoint.x-curpos.x,mPoint.y-curpos.y);
	float xx = curpos.x-previousPoint.x;
	float yy = curpos.y-previousPoint.y;
	previousPoint = CCPointMake(curpos.x,curpos.y);
	if(mPoint.x+xx >= 770 || mPoint.x+xx <= 90 || mPoint.y+yy <= 40 || mPoint.y+yy >= 440){
		if((mPoint.x+xx <= 90 && mPoint.y+yy >= 440) || (mPoint.x+xx <= 90 && mPoint.y+yy <= 40) || (mPoint.x+xx >= 770 && mPoint.y+yy >= 440) || (mPoint.x+xx >= 770 && mPoint.y+yy <= 40)){
			m_player->setPosition(mPoint.x,mPoint.y);
		}else{
		if(mPoint.x+xx >= 770 && xx > 0){
			m_player->setPositionY(mPoint.y+yy);
		}
		if(mPoint.x+xx <= 90 && xx < 0){
			m_player->setPositionY(mPoint.y+yy);
		}
		if(mPoint.y+yy >= 440 && yy > 0){
			m_player->setPositionX(mPoint.x+xx);
		}
		if(mPoint.y+yy <= 40 && yy < 0){
			m_player->setPositionX(mPoint.x+xx);
		}
		}
	}else{
		m_player->setPosition(ccp(mPoint.x+xx,mPoint.y+yy));
	}

}
void MainScene::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){
	this->setSpeed(0,0);
}
void MainScene::registerWithTouchDispatcher(){
	CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,true);
}</span>


 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值