打包需要用到第三方的dll==》ICSharpCode.SharpZipLib.dll,可以到官网去下载http://icsharpcode.github.io/SharpZipLib/
下载之后解压,把包含ICSharpCode.SharpZipLib.dll的bin文件夹拖到unity中去。
之后就是代码的编写了:
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using ICSharpCode.SharpZipLib;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Checksums;
using ICSharpCode.SharpZipLib.Core;
public class ZipHelper : MonoBehaviour
{
void Start()
{
CreateZip(Application.dataPath+"/Image",Application.dataPath+"/NewImage.zip");
}
/// <summary>
/// 压缩文件
/// </summary>
/// <param name="sourceFilePath"></param>
/// <param name=&