ULua很不错的样子,不过对lua不太熟悉,就先不用它那个框架了
今天要实现的功能是用lua给UGUI的一个按钮添加一个点击响应~~~~
因为我觉得在使用Lua与C#交互,委托是最重要的部分,这样可以很灵活的响应宿主的事件,其它的姿势都比较明确,也不用多说
首先是一个类似以前NGUI绑定事件的脚本,大部分来自momo研究院,我给加了一个OnPress的事件
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
/// <summary>
/// UGUI中的按钮监听事件,像NGUI中的一样
/// </summary>
public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;
public VoidDelegate onPress;//ex by yangxun
static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public override void OnPointerClick(PointerEventData eventData)
{
if (onClick != null) onClick(gameObject);
}
public override void OnPointerDown(PointerEventData eventData)
{
isPress = true;
if (onDown != null) onDown(gameObject);
}
public override void OnPointerEnter(PointerEventData eventData)
{
if (onEnter != null) onEnter(gameObject);
}
public override void OnPointerExit(PointerEventData eventData)
{
if (onExit != null) onExit(gameObject);
}
public override void OnPointerUp(PointerEventData eventData)
{
isPress = false;
if (onUp != null) onUp(gameObject);
}
public override void OnSelect(BaseEventData eventData)
{
if (onSelect != null) onSelect(gameObject);
}
public override void OnUpdateSelected(BaseEventData eventData)
{
if (onUpdateSelect != null) onUpdateSelect(gameObject);
}
//ex by yangxun
protected bool isPress = false;
protected void OnPress() {
if (onPress != null)
onPress(gameObject);
}
void Update() {
if (isPress)
OnPress();
}
}
然后是测试的脚本:
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour {
string luaStr = @"
import 'EventTriggerListener'
function click(obj)
print('lua click trigger! from GameObject:'.. obj.name);
end
function AddEvent()
luanet.load_assembly('UnityEngine');
GameObject = UnityEngine.GameObject;
btn = GameObject.Find('btn');
EventTriggerListener.Get(btn).onClick = click;
end
AddEvent();
";
// Use this for initialization
void Start () {
LuaScriptMgr LuaMgr = new LuaScriptMgr();
LuaMgr.Start();
LuaMgr.DoString(luaStr);
}
}
然后场景中GameObject->UI->Button创建一个按钮,并把它名字改成btn,因为我在lua代码里find的是这个名字。
把test脚本挂到场景中,就OK了
点击按钮,debug出了lua里写的提示字符串: