C语言实现扫雷
分三个模块来完成—test.c、game.c、game.h
test.c
代码总览
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
//存放地雷
char mine[ROWS][COLS] = { 0 };
//展示的
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine,'0');
InitBoard(show,'*');
//打印棋盘
//DisplayBoard(mine);
DisplayBoard(show);
//布置雷
SetMine(mine);
//打印布置好雷的棋盘 '1'表示雷
DisplayBoard(mine);
//排查雷
FindMine(mine,show);
}
void menu()
{
printf("**************扫雷游戏*******************\n");
printf("*****************************************\n");
printf("****** 1.play ******** 0.exit ***********\n");
printf("*****************************************\n");
printf("*****************************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的选择:1 or 0 ------> ");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!:1 or 0 ");
break;
}
} while (input);
return 0;
}
game.c
代码总览
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS],char set)
{
int i = 0;
for (i = 0; i < ROWS; i++)
{
int j = 0;
for (j = 0; j < COLS;j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS])
{
int i = 0;
printf("--------扫雷游戏-------\n");
for (i = 0; i <= ROW; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= ROW; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= COL; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS])
{
int count = 10;
int x = 0, y = 0;
while (count)
{
x = rand() % ROW + 1;
y = rand() % COL + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//统计坐标一周有多少个雷
int GetMineCount(char mine[ROWS][COLS],int x,int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] +
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
//排查雷
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS])
{
int x = 0, y = 0;
int win = 0;
while (win < ROW * COL - EASY_COUNT)
{
printf("请输入一个坐标:----> ");
scanf("%d %d", &x, &y);
if (x <= ROW && x > 0 && y > 0 && y <= COL)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!");
DisplayBoard(mine);
break;
}
else
{
//统计坐标周围有几个雷
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show);
win++;
}
}
else
{
printf("输入错误,请重新输入:");
}
if (win == ROW * COL - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
}
game.h
代码总览
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS],char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS]);
//布置雷
void SetMine(char board[ROWS][COLS]);
//排查雷
void FindMine(char mine [ROWS][COLS],char show[ROWS][COLS]);
//统计坐标一周有多少个雷
int GetMineCount(char mine[ROWS][COLS], int x, int y);