替换Actor材质

找到所有标签为House的模型后遍历。中间添加For循环遍历模型下的材质球进行替换

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在UE5中,替换材质可以通过蓝图实现。具体步骤如下: 1.在蓝图中创建一个变量MaterialInterface,用于存储需要替换材质。 2.创建一个事件,例如鼠标点击事件,用于触发替换材质的操作。 3.在事件中使用Set Material函数,将需要替换材质赋值给MaterialInterface变量。 4.将需要替换材质的模型的材质接口连接到MaterialInterface变量。 5.完成以上步骤后,当触发鼠标点击事件时,模型的材质将会被替换为MaterialInterface变量中存储的材质。 下面是一个示例蓝图: ```UE4 Blueprint Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0" EventReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveActorBeginOverlap") bOverrideFunction=True NodePosX=-16 NodePosY=64 bCommentBubbleVisible=True NodeComment="鼠标点击事件" NodeGuid=8C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B CustomProperties Pin (PinId=3D7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveActorBeginOverlap"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 0C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" bIsPureFunc=True FunctionReference=(MemberParent=Class'"/Script/Engine.KismetMaterialLibrary"',MemberName="CreateDynamicMaterialInstance") NodePosX=192 NodePosY=64 NodeGuid=5C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B CustomProperties Pin (PinId=0C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "目标"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.KismetMaterialLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject="/Script/Engine.Default__KismetMaterialLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,PinName="WorldContextObject",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2C7B9E6D4F9B9B9B9B9B9B9B9B9B9B9B,PinName="Parent",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.MaterialInterface"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_VariableGet_0 0C7B9E6D4F9B9B9B9B9B9B9B9B9B9
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