Which course does this assignment belong to | EE308 |
---|---|
Where are the requirements for this assignment? | Requirement of this project |
Team Name | Witness Paradox |
Reference documents | CSDN, 《构建之法》 |
This is a blog about the day1 of Alpha Dash of Team witness Paradox.
Content of this blog
- ①.Sprint Reflection Summary
- Team leader:Teng Junyi(832101329)
- Team member: Lei Wutong(832101327)
- Team Member: Sun Jiahong(832101306)
- Team Member: Wei Mingjiang(832101330)
- Team Member: Lai Binyu(832101326)
- Team Member: Zhu Rundong(832101304)
- Team Member: Lu Weitao(832101303)
- Team Member: Yang Xiao(832101309)
- Team member Wang Xuebin(832101301)
- Team member Yao Shutong(832101322)
- Team Member: Li Xingda(832101308)
- Team member Deng Hongyu(832101302)
- Team member Chen Xuqi(832101314)
- ②.Current project progress
- ③.Project burn out diagram
①.Sprint Reflection Summary
Team leader:Teng Junyi(832101329)
1.The progress from yesterday to now: the organization meeting has divided the division of labor among the people to ensure that everyone has something to do.
2.Existing problems/difficulties encountered: it is difficult to arrange centralized arrangements with a large number of people, and online meetings lead to inefficient discussions.
3.Arrangement from now to tomorrow: Wait for team members to get results one day later, and then further optimize and subdivide the division of labor.
4.Experience: The position of team leader is a great test of team management ability and cohesion, and reasonable task allocation is the beginning of success.
5.Screenshot of completed results:
Team member: Lei Wutong(832101327)
1.Progress since yesterday: Created the top blog.
2.Problems/difficulties encountered: No problems have been encountered, everything
is going well, waiting for specific content to be filled.
3.Schedule from now until tomorrow: Wait for content to be completed and fill in.
4.Experience: Planning a blog is not difficult, but it is very important, and it is the facade of the project.
5.Screenshot of completed results:
Team Member: Sun Jiahong(832101306)
1.Progress from yesterday to now: responsible for inquiring and counting the work progress of each member, understanding the details of each group’s work day, and preparing for the report defense.
2.Existing problems: The preparation of ppt materials still needs to wait for the pre-tasks of some members, and the progress of each member is slightly different.
3.Arrangements from now to tomorrow: Continue to summarize and understand the progress of each member’s tasks.
4.Experience: In order to report the results, I need to do a lot of preparation, which is what I should do.
5.Screenshot of completed results:
Team Member: Wei Mingjiang(832101330)
1.Progress from yesterday to now: making game models, sorting out uv, mapping materials, UI design.
2.Problems/difficulties encountered: the code is not very good, and the UI design is aesthetically pleasing.
3.Schedule from now to tomorrow: Learn more about the front end.
4.Experience: Learning makes me happy.
5.Screenshot of completed results:
Team Member: Lai Binyu(832101326)
1.Progress from yesterday to now: Complete the game background Settings for Game
2.Problems/Difficulties encountered: It is difficult to set up an educational game background, and the educational significance should not be too macro, which needs to be close to life.
3.From now to tomorrow’s arrangement: carefully observe the small problems around, improve the game background, more close to life.
4.Experience: It is very easy to complete a game background at will, but consider whether its monetization and educational significance can be accepted by players. It is necessary to carefully observe the phenomena around you, combine the gameplay of the game, and increase the realization ability of the game background.
5.Screenshot of completed results:
Team Member: Zhu Rundong(832101304)
1.Progress:
Install and become familiar with the basic interface and tools of Unity. Learned the basic syntax and concepts of Unity’s C# scripting language. A simple 3D scene was created and basic elements such as cubes, spheres, and light sources were added.
2.Question:
There are still some unfamiliar aspects to the C# scripting language logic and syntax.
I’m not familiar with Unity’s 3D modeling and mapping skills.
3.Plans for Tomorrow:
Continue to learn the C# scripting language and try to write more complex scripts.
Learn Unity’s 3D modeling and mapping skills and try making some simple 3D models yourself.
4.Experience and experience:
Learning Unity takes time and patience, practice and exploration.
Through communication with other learners and forums, a better understanding of problems and problem-solving can be achieved.
5.Screenshot of completed results:
Team Member: Lu Weitao(832101303)
1.Progress from yesterday to now: White model map of the game scene.
2.Problems/difficulties encountered: No difficulties have been encountered.
3.Schedule from now until tomorrow: Outline the game’s backstory and design basic puzzles.
4.Experience: Mapping is relatively simple, but it is also the place where the quality of the game. Gives the player the most intuitive feeling, and it should be completed carefully
5.Screenshot of completed results:
Team Member: Yang Xiao(832101309)
1.Progress from yesterday to now: Created the game scene.
2.Problems/difficulties encountered: Feeling that the scene is not detailed enough, everything else is going well, waiting for specific content to fill in.
3.From now until tomorrow: Wait for the background of the game to be added and perfected.
4.What to learn: The scene is important, and it is the key to whether the player enjoys the game.
5.Screenshot of completed results:
Team member Wang Xuebin(832101301)
1.Progress from yesterday to now: Collected some data.
2.Problems/difficulties encountered: Some information is not easy to obtain, it takes more time and energy to find and distinguish, and time is also more urgent.
3.Arrangements from now until tomorrow: Further arrangements are made according to the needs of teammates.
4.Experience: Teammates are very hard and great.
5.Screenshot of completed results:
Team member Yao Shutong(832101322)
1.Progress from yesterday to today: We successfully imported the database into the cloud database and learned about the interface test tool.
2.Problems and difficulties encountered: I am not familiar enough with the difference between uniapp and vue, and I am not familiar enough with the use and debugging of uniapp.
3.Schedule from now until tomorrow: Learn how to use uniapp, watch instructional videos and official documentation, build a simple program to practice.
4.Experience: I have realized the importance of continuous learning and continuous improvement. Although there is a certain foundation, I still need to invest more time and energy to learn and master.
5.Screenshot of completed results:
Team Member: Li Xingda(832101308)
1.Progress from yesterday to now: Co-participating in the testing part of the game’s development.
2.Problems/Difficulties encountered: The main body of the game has been improved, but there are still obvious mold problems found in testing.
3.From now until tomorrow: Continue to test the game in more detail.
4.Experience: The test is not as simple as imagined, it needs to be careful to find the problem.
5.Screenshot of completed results:
Team member Deng Hongyu(832101302)
1.Progress from yesterday to now: Learning to build game scenes.
2.Problem/difficulty: It is very difficult to learn from scratch.
3.Plan from now until tomorrow: Learn more, improve your skills, and start building.
4.Experience: Too difficult, but learning a lot, very tired.
5.Screenshot of completed results:
Team member Chen Xuqi(832101314)
1.Progress since yesterday: Learned how to build a game with unity
2.Scene problems: The unity scene construction is not skilled enough to master
3.Arrangement of today to tomorrow: proficient in scene construction, try to start to build their own scene
4.experience: the rhythm is too fast and a little tired.
5.Screenshot of completed results:
②.Current project progress
Layout and modeling of the game’s panorama (under optimization)
Effect drawing: