Course for Assignment | 2021-Maynooth-Electronic Engineering-Software Project |
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Assignment Requirements | Team Assignment - Beta Sprint |
Team Name | wuyanzu |
Team Project | Decipher Game - path-findparadox |
Assignment Objectives | Game Testing and Debugging, Game Enhancement, Improved Team Allocation, Planning for Blog Posts, Sprint Phase Scheduling |
Team’s Top Collection of Essays Link | Beta Phase Top Essay |
Introduction
Game Testing and Debugging
Clipping Issues
Due to camera angle and position, there are instances of first-person perspective clipping during gameplay. For example, when closely positioned against walls, there’s a problem with the perspective clipping through the walls.
Logical Flaws in Game Code
The current game code contains logical complexities due to a lack of technical maturity in game design, resulting in convoluted code.
Game Enhancement
Clipping Improvements
Seek and adjust better camera positions or utilize Unity’s built-in functionalities to address issues related to walls or perspective settings.
Refinement of Code Logic
Enhance the existing codebase by delving into game coding principles, aiming for simplification to improve readability and flexibility.
Changes in Team Allocation and Schedule
Task | Members |
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Beta Phase Top Essay | Wutong Lei |
Sprint Essay 1 | All team members |
Sprint Essay 2 | All team members |
Sprint Essay 3 | All team members |
Planning Prevents Failure Essay | Xuqi Chen, Xingda Li |
Code Standards | Xingda Li, Xuqi Chen |
Alpha Phase Problem Summary Essay | Rundong Zhun, Weitao Lu, Xuebin Wang |
Game Enhancement | Xiao Yang |
PPT Creation | Hongyu Deng, Binyu Lai |
Beta Sprint Summary Essay | Mingjiang Wei, Shutong Yao |
Beta Sprint Defense | Jiahong Sun |
Sprint Phase Schedule
Date | Task |
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December 2nd - December 4th | Debugging game |
December 5th - December 12th | Seek solutions, finalize game design |
December 13th - December 14th | Final debugging of the game |
December 15th | Game completion, defense presentation |