该系统实现对演讲比赛流程的控制,使用STL容器相关知识实现。
编译器版本 Visual Studio 2022
资源管理器如图:
源文件中的 演讲比赛流程管理系统.cpp
#include<iostream>
#include"speechManager.h"
using namespace std;
int main()
{
SpeechManager sm;
/* 测试代码 for (map<int, Speaker>::iterator it = sm.m_Speaker.begin(); it != sm.m_Speaker.end(); it++)
{
cout << "选手编号: " << it->first << " 姓名:" << it->second.m_Name << " 分数:" << it->second.m_Score[0] << endl;
}*/
int choice = 0;//用户进行的选择
while (true)
{
sm.show_Menu();
cout << "请输入你的选择:";
cin >> choice;
switch (choice)
{
case 1://开始比赛
sm.startSpeech();
break;
case 2://查看往届记录
break;
case 3://清空比赛记录
break;
case 0://退出
sm.exitSystem();
break;
default:
system("cls");//清屏操作
break;
}
}
system("pause");
}
源文件的speechManager.cpp
#include"speechManager.h"
#include<algorithm>
//构造函数
SpeechManager::SpeechManager()
{
//初始化容器和属性
this->initSpeech();
//创建12名选手
this->createSpeaker();
}
//菜单
void SpeechManager:: show_Menu()
{
cout << "****************** ********************欢迎参加演讲比赛 ****************** " << endl;
cout << endl;
cout << " **************** ********************1.开始演讲比赛 ****************** " << endl;
cout << endl;
cout << " ************************************0.退出比赛程序 ****************** " << endl;
}
//退出
void SpeechManager::exitSystem() {
cout << "欢迎下次使用!" << endl;
system("pause");
exit(0);
}
void SpeechManager::initSpeech()
{
this->v1.clear();
this->v2.clear();
this->vVictory.clear();
this->m_Speaker.clear();
this->m_Index = 1;
}
void SpeechManager::createSpeaker()
{
string nameSeed = "ABCDEFGHIJKL";
for (int i = 0; i < nameSeed.size(); i++)
{
string name = "选手";
name += nameSeed[i];
//创建具体选手
Speaker sp;
sp.m_Name = name;
for (int j = 0; j < 2; j++)//选手的每轮成绩初始化
{
sp.m_Score[j] = 0;
}
//创建选手编号,放入v1容器中
this->v1.push_back(i + 10001);
//选手编号以及对应选手,放入Map容器
this->m_Speaker.insert(make_pair(i + 10001, sp));
}
}
//开始比赛,比赛的流程控制函数
void SpeechManager::startSpeech()
{
//第一轮开始比赛
//1、抽签
this->speechDraw();
//2、比赛
this->speechContest();
//3、显示晋级结果
this->showScore();
//第二轮开始比赛
this->m_Index++;
//1、抽签
this->speechDraw();
//2、比赛
this->speechContest();
//3、显示最终结果
this->showScore();
//4、保存分数到文件中
this->saveRecord();
cout << "本届比赛完毕!" << endl;
system("pause");
system("cls");
}
//抽签
void SpeechManager::speechDraw()
{
cout << "第<<" << this->m_Index << ">>轮比赛选手正在抽签" << endl;
cout << "-------------------------------------" << endl;
cout << "抽签后演讲顺序如下:" << endl;
if (this->m_Index == 1)
{
//第一轮比赛
random_shuffle(v1.begin(), v1.end()); //通过random_shuffle算法进行随机抽签
for (vector<int>::iterator it = v1.begin(); it != v1.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
else
{
//第二轮比赛
random_shuffle(v2.begin(), v2.end());
for (vector<int>::iterator it = v2.begin(); it != v2.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
cout << "-------------------------------------" << endl;
system("pause");//按任意键进入下一步
cout << endl;
}
//比赛
void SpeechManager::speechContest()
{
cout << "第" << this->m_Index << "轮比赛正式开始--------------" << endl;
//准备临时容器,存放小组成绩
multimap<double, int, greater<double>> groupScore;
int num = 0;//统计人员个数 6人一组
vector<int>v_Src;//比赛选手容器
if (this->m_Index == 1)
{
v_Src = v1;
}
else
{
v_Src = v2;
}
for (vector<int>::iterator it = v_Src.begin(); it != v_Src.end(); it++)
{
num++;
//评委打分
deque<double>d;
for (int i = 0; i < 10; i++)
{
double score = (rand() % 401 + 600) / 10.f;
//cout << score << " ";
d.push_back(score);
}
cout << endl;
//排序
sort(d.begin(), d.end(), greater<double>());
d.pop_front();//去除最高分
d.pop_back();//去除最低分
//总分
double sum = accumulate(d.begin(), d.end(), 0.0f);
//平均分
double avg = sum / (double)d.size();//强制转换成double型,结果为小数
//cout << endl;
//打印平均分
// 测试代码 cout << "编号:" << *it << " 姓名: " << this->m_Speaker[*it].m_Name << "获取的平均分数:" << avg << endl;
//把平均分放到map容器中
this->m_Speaker[*it].m_Score[this->m_Index - 1] = avg;
//把打分数据放到临时容器
groupScore.insert(make_pair(avg, *it));//key是得分,value是选手编号
取走前三名
if (num % 6 == 0)
{
cout << "第" << num / 6 << "小组的比赛名次: " << endl;
for (multimap<double, int, greater<double>>::iterator it = groupScore.begin(); it!=groupScore.end();it++)
{
cout << "编号: " << it->second << "姓名: " << this->m_Speaker[it->second].m_Name
<< "成绩: " << this->m_Speaker[it->second].m_Score[this->m_Index-1] << endl;
}
int count = 0;
for (multimap<double, int, greater<double>>::iterator it = groupScore.begin(); it != groupScore.end()&& count < 3; it++,count++)
{
if (this->m_Index == 1)
{
v2.push_back((*it).second);
}
else
{
vVictory.push_back((*it).second);
}
}
groupScore.clear();
}
}
cout << "---------------第" << this->m_Index << "轮比赛完毕!-----------" << endl;
system("pause");
}
//显示得分
void SpeechManager::showScore()
{
cout << "-------------------第" << this->m_Index << "轮晋级选手信息如下: ----------------" << endl;
vector<int> v;
if (this->m_Index == 1)
{
v = v2;
}
else
{
v = vVictory;
}
for (vector<int>::iterator it = v.begin(); it != v.end(); it++)
{
cout << "选手编号: " << *it << " 姓名: " << this->m_Speaker[*it].m_Name << " 得分: "
<< this->m_Speaker[*it].m_Score[this->m_Index - 1] << endl;
}
cout << endl;
system("pause");
system("cls");
this->show_Menu();
}
void SpeechManager::saveRecord()
{
ofstream ofs;
ofs.open("speech.csv", ios::out | ios::app);//用追加的方式写文件
for (vector<int>::iterator it = vVictory.begin(); it != vVictory.end(); it++)
{
ofs <<"编号:"<< * it << ",得分:" << this->m_Speaker[*it].m_Score[1] << ",";
}
ofs << endl;
//关闭
ofs.close();
cout << "记录已经保存" << endl;
}
//析构函数
SpeechManager::~SpeechManager()
{
}
头文件中的 speaker.h
#pragma once
#include<iostream>
using namespace std;
class Speaker {
public:
string m_Name;
double m_Score[2];//分数,最多两轮得分
};
头文件的 speechManager.h
#pragma once //防止头文件反复编译
#include<iostream>
#include<vector>
#include<map>
#include"speaker.h"
#include<deque>
#include<functional>
#include<numeric>
#include<string>
#include<fstream>
using namespace std;
//演讲比赛的管理类
class SpeechManager {
public:
//构造函数
SpeechManager();
//菜单
void show_Menu();
//退出
void exitSystem();
//析构函数
~SpeechManager();
//初始化
void initSpeech();
//创建12名选手
void createSpeaker();
//开始比赛,比赛的流程控制函数
void startSpeech();
//抽签
void speechDraw();
//比赛
void speechContest();
//显示得分
void showScore();
//保存记录
void saveRecord();
//读取记录
//成员属性
vector<int> v1;//第一轮的成员
vector<int> v2;//第二轮
vector<int>vVictory;//胜出者前三名
map<int, Speaker>m_Speaker;//存放编号以及对应选手的容器
int m_Index;//轮次
};
运行效果: