game.c
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++) //printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//先打印 %c
if (j < row - 1) //再打印 | ,在最后一列不与要打印
printf("|");
}
printf("\n"); //打印一行后换行
//打印分割信息
//printf("---|---|---\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("公主王子请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标被占用,请选择其他位置\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
//满了返回'1'
//没满返回'0'
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
//玩家赢-'*'
//电脑赢-'#'
//平局-'Q'
//继续-'C'
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][1] != ' ')
{
return board[i][0];
}
}
//列
int j = 0;
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[2][j] == board[1][j] && board[1][j] != ' ')
{
return board[0][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
//电脑下棋1.0
//void ComputerMove(char board[ROW][COL], int row, int col)
//{
// printf("电脑下棋:>\n");
// int x = 0;
// int y = 0;
// while (1)
// {
// x = rand() % row;
// y = rand() % col;
// if (board[x][y] == ' ')
// {
// board[x][y] = '#';
// break;
// }
// }
//}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;
x = rand() % col;
int i = 0;
int j = 0;
int a = 0;
int b = 0;
int count1 = 0;
int count2 = 0;
if (board[1][1] == ' ')
{
//如果中间格子为空格,电脑就下棋把它占下
//占下中间的空格,赢得概率比较大
board[1][1] = '#';
break;
}
//判断斜向下
for (i = 0, j = 0, count1 = 0, count2 = 0; i < ROW, j < COL; i++, j++)
{
if (board[i][j] == '#')
count1++;
else if (board[i][j] == '*')
count2++;
else
{
a = i;
b = j;
}
}
if ((count1 == ROW - 1 || count2 == ROW - 1) && (count1 + count2) != ROW)
{
board[a][b] = '#';
goto end;
}
for (i = 0, j = COL - 1, count1 = 0, count2 = 0; i < ROW, j >= 0; i++, j--)
{
if (board[i][j] == '#')
count1++;
else if (board[i][j] == '*')
count2++;
else
{
a = i;
b = j;
}
}
if ((count1 == ROW - 1 || count2 == ROW - 1) && (count1 + count2) != ROW)
{
board[a][b] = '#';
goto end;
}
//行判断
for (i = 0; i < ROW; i++)
{
count1 = 0;
count2 = 0;
for (j = 0; j < COL; j++)
{
if (board[i][j] == '#')
count1++;
else if (board[i][j] == '*')
count2++;
else
{
a = i;
b = j;
}
}
if ((count1 == ROW - 1 || count2 == ROW - 1) && (count1 + count2) != ROW)
{
board[a][b] = '#';
goto end;
}
}
//列判断
for (j = 0; j < COL; j++)
{
count1 = 0;
count2 = 0;
for (i = 0; i < ROW; i++)
{
if (board[i][j] == '#')
count1++;
else if (board[i][j] == '*')
count2++;
else
{
a = i;
b = j;
}
}
if ((count1 == ROW - 1 || count2 == ROW - 1) && (count1 + count2) != ROW)
{
board[a][b] = '#';
goto end;
}
}
if (board[x][y] == ' ')
{
board[x][y] = '#';
end:
break;
}
}
}
game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢-'*'
//电脑赢-'#'
//平局-'Q'
//继续-'C'
char IsWin(char board[ROW][COL], int row, int col);
test.c
#include"game.h"
void meau()
{
printf("*******************************\n");
printf("****** 1.piay ******\n");
printf("****** 0.else ******\n");
printf("*******************************\n");
}
void game()
{
char ret = '0';
char board[ROW][COL] = { 0 };
//初始话棋盘
InitBoard(board,ROW,COL);
//打印棋盘
DispalyBoard(board, ROW, COL);
while(1)
{ //玩家下棋
PlayerMove(board, ROW, COL);
//判断输赢
ret=IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
//电脑下棋
ComputerMove(board,ROW,COL);
//判断
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
DispalyBoard(board, ROW, COL);
}
else if (ret == '#')
{
printf("电脑赢\n");
DispalyBoard(board, ROW, COL);
}
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do
{
meau();
printf("请选择:");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束,退出游戏!\n");
break;
default:
printf("输入非法,请重新输入\n");
break;
}
} while (input);
}