using UnityEngine;
using UnityEngine.EventSystems;
public class PuzzlePiece : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private Vector3 startPosition;
private Transform startParent;
public void OnBeginDrag(PointerEventData eventData)
{
startPosition = transform.position;
startParent = transform.parent;
transform.SetParent(transform.root);
GetComponent<CanvasGroup>().blocksRaycasts = false;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
transform.SetParent(startParent);
GetComponent<CanvasGroup>().blocksRaycasts = true;
// 在这里添加判断拼图块是否到达正确位置的逻辑
// 可以使用碰撞检测或者其他方法来判断位置是否正确
// 如果位置正确,可以执行相应的操作,比如播放音效或者显示完成拼图的提示
}
}