Unity 单例模式

Singleton UnitySingleton 一个没有 mononehaviour 一个有

public abstract class Singleton<T> where T : class, new()
{
     private static T m_Instance = null;
     private static object m_Lock = new object();
     public static T Instance
     {
         get
         {
             if (m_Instance == null)
             {
                 lock (m_Lock)
                 {
                     if (m_Instance == null)
                     {
                         m_Instance = new T();
                     }
                 }
             }
             return m_Instance;
         }
     }

     public virtual void Initialize() { }

     public static void DestroyInstance()
     {
         if (m_Instance != null)
         {
             (m_Instance as Singleton<T>).Destroy();
             m_Instance = (T)((object)null);
         }
     }

     public virtual void Destroy() { }
}

public abstract class LogicSingleton<T> where T : class, new()
{
    private static T m_Instance = null;
    public static T Instance
    {
        get
        {
            return m_Instance;
        }
    }
    public static void CreateInstance()
    {
        if (m_Instance == null)
        {
            m_Instance = new T();
        }
    }

    public virtual void Initialize() { }

    public static void DestroyInstance()
    {
        if (m_Instance != null)
        {
            (m_Instance as LogicSingleton<T>).Destroy();
            m_Instance = (T)((object)null);
        }
    }

    public virtual void Destroy() { }
}

public class UnitySingleton<T> : MonoBehaviour where T : Component
{
    private static T m_Instance = null;

    public static T Instance
    {
        get
        {
            if (m_Instance == null)
            {
                m_Instance = FindObjectOfType(typeof(T)) as T;
                if (m_Instance == null)
                {
                    GameObject obj = new GameObject(typeof(T).Name);
                    m_Instance = (T)obj.AddComponent(typeof(T));
                }
            }
            return m_Instance;
        }
    }

    public virtual void Awake()
    {
        if (m_Instance == null)
        {
            m_Instance = this as T;
        }
    }

    public virtual void OnDestroy()
    {
        m_Instance = null;
    }

    public virtual void Initialize() { }
}
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