using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace socket_UDP_服务器端
{
class Program
{
private static Socket udpServer;
static void Main(string[] args)
{
//1,创建socket
udpServer = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//2,绑定ip跟端口号
udpServer.Bind(new IPEndPoint(IPAddress.Parse("192.168.0.112"), 7788));
//3,接收数据
new Thread(ReceiveMessage) { IsBackground = true }.Start();
//udpServer.Close();
Console.ReadKey();
}
static void ReceiveMessage()
{
while (true)
{
EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] data = new byte[1024];
int length = udpServer.ReceiveFrom(data, ref remoteEndPoint);//这个方法会把数据的来源(ip:port)放到第二个参数上
string message = Encoding.UTF8.GetString(data, 0, length);
Console.WriteLine("从ip:" + (remoteEndPoint as IPEndPoint).Address.ToString() + ":" + (remoteEndPoint as IPEndPoint).Port + "收到了数据:" + message);
}
}
}
}
namespace socket_udp_客户端
{
class Program
{
static void Main(string[] args)
{
//创建socket
Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
while (true)
{
//发送数据
EndPoint serverPoint = new IPEndPoint(IPAddress.Parse("192.168.0.112"), 7788);
string message = Console.ReadLine();
byte[] data = Encoding.UTF8.GetBytes(message);
udpClient.SendTo(data, serverPoint);
}
udpClient.Close();
Console.ReadKey();
}
}
}