#include <GL/glut.h>
void myDisplay(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glVertex2f(-0.5, -0.5);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1, 0, 0);
glVertex2f(0, 0.5);
glVertex2f(0.5, 0);
glVertex2f(0, -0.5);
glVertex2f(-0.5, 0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0, 0, 1);
glVertex2f(0, 1);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 0);
glVertex2f(1, 0);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0, 1, 0);
glVertex2f(0, -1);
glVertex2f(-0.5, -0.5);
glVertex2f(0.5, -0.5);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 1);
glVertex2f(-1, 0);
glVertex2f(-0.5, 0.5);
glVertex2f(-0.5, -0.5);
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("Hello Opengl!");
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}