using UnityEngine;
using System.Collections;
using System.IO;
public class Test : MonoBehaviour
{
public string a = "";
private string b;
// Use this for initialization
void Start()
{
FileStream fs = new FileStream(Application.dataPath + "/a.txt", FileMode.Open, FileAccess.Read);
StreamReader sr = new StreamReader(fs);
b = sr.ReadToEnd();
fs.Close();
sr.Close();
if (b.Contains(a))
{
Debug.Log("包含");
}
}
// Update is called once per frame
void FixedUpdate()
{
if (a!=""&&b.Contains(a))
{
Debug.Log("包含");
}
}
void OnGUI()
{
a = GUI.TextField(new Rect(0, 0, 100, 20), a);
}
}
这个功能的BUG太明显了,下次再修改。