北京大学MOOC 程序设计与算法(三)魔兽世界之二:装备

魔兽世界之二:装备

题目来源:

北京大学MOOC 程序设计与算法(三)第05周测验(2020春季)

题目描述

003:魔兽世界之二:装备

总时间限制: 1000ms 内存限制: 65536kB

魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。

红司令部,City 1,City 2,……,City n,蓝司令部

两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值这两种属性。
有的武士可以拥有武器。武器有三种,sword, bomb,和arrow,编号分别为0,1,2。
双方的武士编号都是从1开始计算。红方制造出来的第 n 个武士,编号就是n。同样,蓝方制造出来的第 n 个武士,编号也是n。

不同的武士有不同的特点。
dragon 可以拥有一件武器。编号为n的dragon降生时即获得编号为 n%3 的武器。dragon还有“士气”这个属性,是个浮点数,其值为它降生后其司令部剩余生命元的数量除以造dragon所需的生命元数量。
ninja可以拥有两件武器。编号为n的ninja降生时即获得编号为 n%3 和 (n+1)%3的武器。
iceman有一件武器。编号为n的iceman降生时即获得编号为 n%3 的武器。
lion 有“忠诚度”这个属性,其值等于它降生后其司令部剩余生命元的数目。
wolf没特点。
请注意,在以后的题目里,武士的士气,生命值,忠诚度在其生存期间都可能发生变化,都有作用,武士手中的武器随着使用攻击力也会发生变化。

武士在刚降生的时候有一个生命值。

在每个整点,双方的司令部中各有一个武士降生。

红方司令部按照 iceman、lion、wolf、ninja、dragon 的顺序循环制造武士。

蓝方司令部按照 lion、dragon、ninja、iceman、wolf 的顺序循环制造武士。

制造武士需要生命元。

制造一个初始生命值为 m 的武士,司令部中的生命元就要减少 m 个。

如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。
给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。
一共有两种事件,其对应的输出样例如下:

  1. 武士降生
    输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter
    表示在 4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。
    如果造出的是dragon,那么还要输出一行,例:
    It has a arrow,and it’s morale is 23.34
    表示该dragon降生时得到了arrow,其士气是23.34(为简单起见,本题中arrow前面的冠词用a,不用an,士气精确到小数点后面2位,四舍五入)
    如果造出的是ninja,那么还要输出一行,例:
    It has a bomb and a arrow
    表示该ninja降生时得到了bomb和arrow。
    如果造出的是iceman,那么还要输出一行,例:
    It has a sword
    表示该iceman降生时得到了sword。
    如果造出的是lion,那么还要输出一行,例:
    It’s loyalty is 24
    表示该lion降生时的忠诚度是24。
  2. 司令部停止制造武士
    输出样例: 010 red headquarter stops making warriors
    表示在 10点整,红方司令部停止制造武士

输出事件时:

首先按时间顺序输出;

同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。

输入
第一行是一个整数,代表测试数据组数。

每组测试数据共两行。

第一行,一个整数M。其含义为: 每个司令部一开始都有M个生命元( 1 <= M <= 10000)

第二行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0小于等于10000
输出
对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。
对每组测试数据,首先输出“Case:n" n是测试数据的编号,从1开始
接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。

样例输入

1
20
3 4 5 6 7

样例输出

Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 6,1 lion in blue headquarter
It’s loyalty is 14
001 red lion 2 born with strength 6,1 lion in red headquarter
It’s loyalty is 9
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
It has a arrow,and it’s morale is 3.67
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
It has a sword and a bomb
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
It has a bomb
004 blue headquarter stops making warriors

题目分析

上来第一件事,创建新项目,把上一题的代码全粘过来(雾)
这次的题目复杂度明显比上次高了一些。首先对于士兵类,由于各种士兵有了差异化的属性,所以要设计各士兵的派生类。

其次题目中出现了新的要素:武器。所以要设计一个新的武器类(Weapon),成员变量有名称(name)和编号(id)用于区分三种武器。相应的根据题目要求在dragon、ninja、iceman类中增加Weapon *成员,在构造函数中根据士兵编号new出对应的武器。

这里为了少写一些重复的代码声明了一个全局变量weaponPool,这样在士兵类中weapon的初始化可以以weaponPool其中的weapon作为参数,用weapon类中定义的复制构造函数完成。

最后尽管在这道题中不必要,我还是在指挥部类中加入了Soldier * soldierList[50]变量,将生产的soldier放进数组中。这样需要适当修改BornSoldier函数。具体参考以下代码。

完整代码

#include <iostream>
#include <cstring>
#include <iomanip>

using namespace std;

class Weapon {
public:
    char _name[20]{};
    int _id;

    Weapon(int id, const char *name) {
        _id = id;
        strcpy(_name, name);
    }

    Weapon(const Weapon &weapon) {
        _id = weapon._id;
        strcpy(_name, weapon._name);
    }
};

Weapon *weaponPool[3] = {new Weapon(0, "sword"), new Weapon(1, "bomb"),
                         new Weapon(2, "arrow")};

class Soldier {
private:
    int _hp;

    friend class HeadQuarter;

protected:
    char _name[20]{};
    int _seqNum;

public:
    explicit Soldier(const char *name, int hp = -1, int seqNum = 0) {
        strcpy(_name, name);
        _hp = hp;
        _seqNum = seqNum;
    }

    void SetHp(int hp) {
        _hp = hp;
    }

    void PrintBasicInfo() const {
        cout << _seqNum << " " << _name;
    }

    virtual void PrintSpecialInfo() const {};
};

class Dragon : public Soldier {
private:
    Weapon *_weapon1;
    double _morale;
public:
    explicit Dragon(int seqNum = 0, int totalNum = 0, int leftPower = 0, int hp = -1) : Soldier("dragon", hp, seqNum),
                                                             _morale((double) leftPower / hp) {
        switch (totalNum % 3) {
            case 0:
                _weapon1 = new Weapon(*weaponPool[0]);
                break;
            case 1:
                _weapon1 = new Weapon(*weaponPool[1]);
                break;
            case 2:
                _weapon1 = new Weapon(*weaponPool[2]);
                break;
            default:
                cout << "Fail to generate illegal weapon!" << endl;
                exit(0);
        }
    }

    void PrintSpecialInfo() const override {
        cout << "It has a " << _weapon1->_name << ",and it's morale is " << _morale << endl;
    }
};

class Ninja : public Soldier {
private:
    Weapon *_weapon1;
    Weapon *_weapon2;
public:
    explicit Ninja(int seqNum = 0, int totalNum = 0, int hp = -1) : Soldier("ninja", hp, seqNum) {
        switch (totalNum % 3) {
            case 0:
                _weapon1 = new Weapon(*weaponPool[0]);
                _weapon2 = new Weapon(*weaponPool[1]);
                break;
            case 1:
                _weapon1 = new Weapon(*weaponPool[1]);
                _weapon2 = new Weapon(*weaponPool[2]);
                break;
            case 2:
                _weapon1 = new Weapon(*weaponPool[2]);
                _weapon2 = new Weapon(*weaponPool[0]);
                break;
            default:
                cout << "Fail to generate illegal weapon!" << endl;
                exit(0);
        }
    }

    void PrintSpecialInfo() const override {
        cout << "It has a " << _weapon1->_name << " and a " << _weapon2->_name << endl;
    }
};

class Iceman : public Soldier {
private:
    Weapon *_weapon1;
public:
    explicit Iceman(int seqNum = 0, int totalNum = 0, int hp = -1) : Soldier("iceman", hp, seqNum) {
        switch (totalNum % 3) {
            case 0:
                _weapon1 = new Weapon(*weaponPool[0]);
                break;
            case 1:
                _weapon1 = new Weapon(*weaponPool[1]);
                break;
            case 2:
                _weapon1 = new Weapon(*weaponPool[2]);
                break;
            default:
                cout << "Fail to generate illegal weapon!" << endl;
                exit(0);
        }
    }

    void PrintSpecialInfo() const override {
        cout << "It has a " << _weapon1->_name << endl;
    }
};

class Lion : public Soldier {
private:
    int _loyalty;
public:
    explicit Lion(int seqNum = 0, int totalNum = 0, int leftPower = 0, int hp = -1) : Soldier("lion", hp, seqNum),
                                                           _loyalty(leftPower) {}

    void PrintSpecialInfo() const override {
        cout << "It's loyalty is " << setiosflags(ios::fixed) << setprecision(2) << _loyalty << endl;
    }
};

class Wolf : public Soldier {
public:
    explicit Wolf(int seqNum = 0, int totalNum = 0, int hp = -1) : Soldier("wolf", hp, seqNum) {}

    void PrintSpecialInfo() const override {}
};

Soldier *soldierPool[5] = {new Dragon(), new Ninja(),
                           new Iceman(), new Lion(), new Wolf()};

class HeadQuarter {
private:
    char _name[20]{};
    int _power;//剩余生命力
    int _seq[5]{};//出兵顺序
    int _pos;//出兵顺序当前位置
    int _count[5]{};//各兵种士兵数量
    int _totalNum;//士兵总数
    Soldier *_soldierList[50];//士兵队列
    int _seqNumTotal;//士兵队列当前位置
public:
    HeadQuarter(const char name[], int power, const int seq[]) : _soldierList() {
        _totalNum = 0;
        _pos = 0;
        _seqNumTotal = 0;
        for (int i = 0; i < 5; ++i) _count[i] = 0;
        strcpy(_name, name);
        _power = power;
        for (int i = 0; i < 5; i++) {
            _seq[i] = seq[i];
        }
    }

    bool CanBornSoldier() {
        for (int i = 0; i < 5; ++i) {
            if (_power >= soldierPool[i]->_hp)
                return true;
        }
        return false;
    }

    int BornSoldier(int time) {
        if (_pos >= 5) _pos -= 5;
        for (int i = 0; i < 5; ++i) {
            if (_power >= soldierPool[_seq[_pos]]->_hp) {
                _power -= soldierPool[_seq[_pos]]->_hp;
                ++_count[_seq[_pos]];
                ++_totalNum;
                Soldier *newSoldier = soldierPool[_seq[_pos]];
                newSoldier = AddSoldier(newSoldier, _count[_seq[_pos]]);
                PrintBornInfo(newSoldier, time);
                int tempPos = _pos;
                ++_pos;
                return _seq[tempPos];
            } else {
                ++_pos;
                if (_pos >= 5) _pos -= 5;
            }
        }
        return -1;
    }

    Soldier *AddSoldier(Soldier *soldierPtr, int seq) {
        if (!strcmp(soldierPtr->_name, "dragon")) {
            _soldierList[_seqNumTotal] = new Dragon(seq, _totalNum, _power, soldierPtr->_hp);
        } else if (!strcmp(soldierPtr->_name, "ninja")) {
            _soldierList[_seqNumTotal] = new Ninja(seq, _totalNum, soldierPtr->_hp);
        } else if (!strcmp(soldierPtr->_name, "iceman")) {
            _soldierList[_seqNumTotal] = new Iceman(seq, _totalNum, soldierPtr->_hp);
        } else if (!strcmp(soldierPtr->_name, "lion")) {
            _soldierList[_seqNumTotal] = new Lion(seq, _totalNum, _power, soldierPtr->_hp);
        } else if (!strcmp(soldierPtr->_name, "wolf")) {
            _soldierList[_seqNumTotal] = new Wolf(seq, _totalNum, soldierPtr->_hp);
        } else {
            cerr << "Fail to generate legal soldier!" << endl;
            exit(0);
        }
        ++_seqNumTotal;
        return _soldierList[_seqNumTotal - 1];
    }

    void PrintBornInfo(const Soldier *soldier, int time) {
        cout << setfill('0') << setw(3) << right << time << " " << _name << " "
             << soldier->_name << " " << _totalNum << " born with strength "
             << soldier->_hp << ",";
        soldier->PrintBasicInfo();
        cout << " in " << _name << " headquarter" << endl;
        soldier->PrintSpecialInfo();
    }

    void PrintStopInfo(int time) {
        cout << setfill('0') << setw(3) << right << time << " " << _name << " headquarter stops making warriors"
             << endl;
    }
};

int main() {
    int caseTotal;
    cin >> caseTotal;
    int caseNum = 0;
    while (caseNum < caseTotal) {
        ++caseNum;
        int time = 0;
        int power;
        cin >> power;
        int redSeq[5] = {2, 3, 4, 1, 0}, blueSeq[5] = {3, 0, 1, 2, 4};
        HeadQuarter red("red", power, redSeq);
        HeadQuarter blue("blue", power, blueSeq);
        int tempHp;
        for (int i = 0; i < 5; ++i) {
            cin >> tempHp;
            soldierPool[i]->SetHp(tempHp);
        }
        cout << "Case:" << caseNum << endl;
        bool flag1 = true, flag2 = true;
        while (true) {
            if (red.CanBornSoldier()) {
                red.BornSoldier(time);
            } else {
                if (flag1)
                    red.PrintStopInfo(time);
                flag1 = false;
            }
            if (blue.CanBornSoldier()) {
                blue.BornSoldier(time);
            } else {
                if (flag2)
                    blue.PrintStopInfo(time);
                flag2 = false;
            }
            if (!red.CanBornSoldier() && !blue.CanBornSoldier() && !flag1 && !flag2) break;
            ++time;
        }
    }
    return 0;
}
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