无题

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Test : MonoBehaviour {
    public XEventTriggerListener trigger;

    private Vector3 screenPoint;
    private Vector3 offset;     

    // Use this for initialization
    void Start()
    {
        trigger.onBeginDragHandler.AddListener((eventData) =>
        {
            //Debug.Log("onBeginDragHandler");
            screenPoint = Camera.main.WorldToScreenPoint(transform.position);
            offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y, screenPoint.z));

        });

        trigger.onDragHandler.AddListener((eventData) =>
        {
            Vector3 curScreenPoint = new Vector3(eventData.position.x, eventData.position.y, screenPoint.z);
            Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
            transform.position = curPosition;
        });

        trigger.onEndDragHandler.AddListener((eventData) =>
        {
            //Debug.Log("onEndDragHandler");
        });

        trigger.onPointerClickHandler.AddListener((eventData) =>
        {
            //Debug.Log("onPointerClickHandler");
        });


    }

    // Update is called once per frame
    private RaycastHit raycastHit;
    private Ray customRay;
    void Update()
    {
        if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began))
        {
\#if IPHONE || ANDROID
            if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))  
\#else
            if (EventSystem.current.IsPointerOverGameObject() && EventSystem.current.currentSelectedGameObject != null)
\#endif
            {
                Debug.Log(EventSystem.current.currentSelectedGameObject);
            }

            else
            {
                //从摄像机发出一条射线,到点击的坐标
                customRay = Camera.main.ScreenPointToRay(Input.mousePosition);
                //显示一条射线,只有在scene视图中才能看到
                Debug.DrawLine(customRay.origin, raycastHit.point, Color.red, 2);
                //if (Physics.Raycast()
                if (Physics.Raycast(customRay, out raycastHit, 1000, LayerMask.GetMask("3d")))
                {
                    if (raycastHit.collider.gameObject != null)
                    {
                        Debug.Log("Click Object:" + raycastHit.collider);
                    }
                }
                else
                {
                    Debug.Log("Click Null");
                }
            }

        }
    }
}

···c#
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class XEventTriggerListener : EventTrigger
{
public XPointerEvent onBeginDragHandler = new XPointerEvent();
public XPointerEvent onDragHandler = new XPointerEvent();
public XPointerEvent onEndDragHandler = new XPointerEvent();
public XPointerEvent onInitializePotentialDragHandler = new XPointerEvent();
public XPointerEvent onPointerClickHandler = new XPointerEvent();
public XPointerEvent onPointerDownHandler = new XPointerEvent();
public XPointerEvent onPointerEnterHandler = new XPointerEvent();
public XPointerEvent onPointerExitHandler = new XPointerEvent();
public XPointerEvent onPointerUpHandler = new XPointerEvent();

public override void OnBeginDrag(PointerEventData eventData)
{
    //Debug.Log("OnBeginDrag ");
    onBeginDragHandler.Invoke(eventData);
}

public override void OnDrag(PointerEventData eventData)
{
    //Debug.Log("OnDrag ");
    onDragHandler.Invoke(eventData);
}

public override void OnEndDrag(PointerEventData eventData)
{
    //Debug.Log("OnEndDrag ");
    onEndDragHandler.Invoke(eventData);
}

public override void OnInitializePotentialDrag(PointerEventData eventData)
{
    //Debug.Log("OnInitializePotentialDrag ");
    onInitializePotentialDragHandler.Invoke(eventData);
}

public override void OnPointerClick(PointerEventData eventData)
{
    //Debug.Log("OnPointerClick ");
    onPointerClickHandler.Invoke(eventData);
}

public override void OnPointerDown(PointerEventData eventData)
{
    //Debug.Log("OnPointerDown ");
    onPointerDownHandler.Invoke(eventData);
}

public override void OnPointerEnter(PointerEventData eventData)
{
    //Debug.Log("OnPointerEnter ");
    onPointerEnterHandler.Invoke(eventData);
}

public override void OnPointerExit(PointerEventData eventData)
{
    //Debug.Log("OnPointerExit ");
    onPointerExitHandler.Invoke(eventData);
}

public override void OnPointerUp(PointerEventData eventData)
{
    //Debug.Log("OnPointerUp ");
    onPointerUpHandler.Invoke(eventData);
}

[System.Serializable]
public class XPointerEvent : UnityEvent<PointerEventData>
{ }

}

“`

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