unity在编辑模式下修改json文件

using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.IO;
using UnityEditor;
using UnityEngine;

public class ChannelPackging : EditorWindow
{
    [MenuItem("渠道打包/渠道1-Default", false, 100)]
    public static void DefaultChannel()
    {
        //ReadChannelJson();
        WriteChannelJson("Default");
    }

    [MenuItem("渠道打包/渠道2-LieBao", false, 100)]
    public static void LieBaoChannel()
    {
        WriteChannelJson("LieBao");
    }
    [MenuItem("渠道打包/渠道3-233", false, 100)]
    public static void Channel_233()
    {
        WriteChannelJson("233");
    }

    private static ChannelSetting _channelSetting = new ChannelSetting();
    //文件路径
    static string JsonPath = Application.dataPath + "/Resources/Config/ChannelName.json";

    //private static void ReadChannelJson()
    //{
    //    if (File.Exists(testJsonPath))
    //    {
    //        string jsonString = File.ReadAllText(testJsonPath);
    //        ChannelSetting mytest = JsonUtility.FromJson<ChannelSetting>(jsonString);
    //        _channelSetting = mytest;
    //        Debug.Log("名字:" + _channelSetting.ChannelName);
    //    }
    //}


    /// <summary>
    /// 写入方法
    /// </summary>
    /// <param name="channelStr">渠道名称</param>
    public static void WriteChannelJson(string channelStr)
    {
        if (File.Exists(JsonPath))
        {
            _channelSetting.ChannelName = channelStr;
            string jsonSet = JsonUtility.ToJson(_channelSetting);
            File.WriteAllText(JsonPath, jsonSet);

        }
    }
}

public struct ChannelSetting
{
    public string ChannelName;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值