Unity 使用Json

创建Json

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestJson : MonoBehaviour
{
	void Start ()
    {
        CreateJson();
    }

    public void CreateJson()
    {
        Person person = new Person() { theName = "张三", theAge = 15 };
        string jsonStr = JsonUtility.ToJson(person);
        Debug.Log(jsonStr);
    }
}

public class Person
{
    public string theName;
    public int theAge;
}

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestJson : MonoBehaviour
{
	void Start ()
    {
        CreateJson();
    }

    public void CreateJson()
    {
        Person person1 = new Person() { theName = "张三", theAge = 15 };
        Person person2 = new Person() { theName = "李四", theAge = 25 };
        Persons persons = new Persons { persons=new Person[] { person1, person2 } };

        string jsonStr = JsonUtility.ToJson(persons);

        Debug.Log(jsonStr);
    }
}

[Serializable]
public class Person
{
    public string theName;
    public int theAge;
}

[Serializable]
public class Persons
{
    public Person[] persons;
}
     

 

解析Json 

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestJson : MonoBehaviour
{
	void Start ()
    {
        ReadJson(CreateJson()); 
    }

    public string CreateJson()
    {
        Person person1 = new Person() { theName = "张三", theAge = 15 };
        Person person2 = new Person() { theName = "李四", theAge = 25 };
        Persons persons = new Persons { persons=new Person[] { person1, person2 } };

        string jsonStr = JsonUtility.ToJson(persons);
        return jsonStr;
    }

    public void ReadJson(string jsonStr)
    {
        Persons person = JsonUtility.FromJson<Persons>(jsonStr);
        foreach (Person item in person.persons)
        {
            Debug.Log(item.theName);
            Debug.Log(item.theAge);
        }
    }
}

[Serializable]
public class Person
{
    public string theName;
    public int theAge;
}

[Serializable]
public class Persons
{
    public Person[] persons;
}
     

 使用LitJson

在Project视图创建文件夹“Plugins” 。

将LitJson文件放入文件夹。

创建脚本并导入命名空间:“using LitJson;”

具体实现参看:

https://blog.csdn.net/NCZ9_/article/details/85235214

 

 

 

 

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