create_accel.cpp

本文介绍了一个Windows应用程序的实现过程,包括窗口类注册、主窗口创建、消息循环处理等关键步骤,并展示了如何动态添加菜单项及其加速键,以及响应不同的菜单选项。

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#include <windows.h> 
#include "Create_Accel.h"


#if defined (WIN32)
 #define IS_WIN32 TRUE
#else
 #define IS_WIN32 FALSE
#endif

#define IS_NT      IS_WIN32 && (BOOL)(GetVersion() < 0x80000000)
#define IS_WIN32S  IS_WIN32 && (BOOL)(!(IS_NT) && (LOBYTE(LOWORD(GetVersion()))<4))
#define IS_WIN95   (BOOL)(!(IS_NT) && !(IS_WIN32S)) && IS_WIN32

HINSTANCE hInst;   // current instance

LPCTSTR lpszAppName  = "MyApp";
LPCTSTR lpszTitle    = "My Application";

HACCEL hAccel = NULL;

BOOL RegisterWin95( CONST WNDCLASS* lpwc );

int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
                      LPTSTR lpCmdLine, int nCmdShow)
{
   MSG      msg;
   HWND     hWnd;
   WNDCLASS wc;

   // Register the main application window class.
   //............................................
   wc.style         = CS_HREDRAW | CS_VREDRAW;
   wc.lpfnWndProc   = (WNDPROC)WndProc;      
   wc.cbClsExtra    = 0;                     
   wc.cbWndExtra    = 0;                     
   wc.hInstance     = hInstance;             
   wc.hIcon         = LoadIcon( hInstance, lpszAppName );
   wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
   wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
   wc.lpszMenuName  = lpszAppName;             
   wc.lpszClassName = lpszAppName;             

   if ( IS_WIN95 )
   {
      if ( !RegisterWin95( &wc ) )
         return( FALSE );
   }
   else if ( !RegisterClass( &wc ) )
      return( FALSE );

   hInst = hInstance;

   // Create the main application window.
   //....................................
   hWnd = CreateWindow( lpszAppName,
                        lpszTitle,   
                        WS_OVERLAPPEDWINDOW,
                        CW_USEDEFAULT, 0,
                        CW_USEDEFAULT, 0, 
                        NULL,             
                        NULL,             
                        hInstance,        
                        NULL              
                      );

   if ( !hWnd )
      return( FALSE );

   ShowWindow( hWnd, nCmdShow );
   UpdateWindow( hWnd );        

   while( GetMessage( &msg, NULL, 0, 0) )  
   {
      if ( !hAccel || !TranslateAccelerator( hWnd, hAccel, &msg ) )
      {
         TranslateMessage( &msg );
         DispatchMessage( &msg ); 
      }
   }

   return( msg.wParam );
}


BOOL RegisterWin95( CONST WNDCLASS* lpwc )
{
   WNDCLASSEX wcex;

   wcex.style         = lpwc->style;
   wcex.lpfnWndProc   = lpwc->lpfnWndProc;
   wcex.cbClsExtra    = lpwc->cbClsExtra;
   wcex.cbWndExtra    = lpwc->cbWndExtra;
   wcex.hInstance     = lpwc->hInstance;
   wcex.hIcon         = lpwc->hIcon;
   wcex.hCursor       = lpwc->hCursor;
   wcex.hbrBackground = lpwc->hbrBackground;
   wcex.lpszMenuName  = lpwc->lpszMenuName;
   wcex.lpszClassName = lpwc->lpszClassName;

   // Added elements for Windows 95.
   //...............................
   wcex.cbSize = sizeof(WNDCLASSEX);
   wcex.hIconSm = LoadImage(wcex.hInstance, lpwc->lpszClassName,
                            IMAGE_ICON, 16, 16,
                            LR_DEFAULTCOLOR );
   
   return RegisterClassEx( &wcex );
}


#define IDM_NEWBASE 300

VOID AddNewTestItem( HWND hWnd )
{
static int nNum = 0;

   char   szMenuItem[20];

   HMENU  hMenu      = GetMenu( hWnd );
   ACCEL* pAccelData = NULL;
   ACCEL* pCurAccel  = NULL;
   HANDLE hAccelData = NULL;
   int    nNumAccel  = 1;

   // Maximum of 4 new items allowed.
   //................................
   if ( nNum == 4 )
      return;

   // If accelerator table exists, get the number of items.
   //......................................................  
   if ( hAccel )
   {
      nNumAccel = CopyAcceleratorTable( hAccel, NULL, 0 ) + 1;
   }

   // Allocate an array of ACCEL structures.
   //.......................................
   hAccelData = GlobalAlloc( GHND, sizeof(ACCEL) * nNumAccel );
   if ( hAccelData )
      pAccelData = (ACCEL*)GlobalLock( hAccelData );

   // If an accelerator table exists, copy the items into
   // the newly allocated array.
   //....................................................
   if ( hAccel && pAccelData )
   {
      CopyAcceleratorTable( hAccel, pAccelData, nNumAccel-1 );

      DestroyAcceleratorTable( hAccel );
      hAccel = NULL;
   }

   // Add the new menu option and accelerator key
   //............................................
   if ( pAccelData )
   {
      // Get a pointer to the new accelerator key in
      // the array.
      //............................................
      pCurAccel = (ACCEL*)(pAccelData+nNumAccel-1);

      // Create a new menu option on the menu.
      //......................................
      nNum++;
      wsprintf( szMenuItem, "New Item&%d", nNum );
      AppendMenu( hMenu, MFT_STRING, IDM_NEWBASE+nNum, szMenuItem );
      DrawMenuBar( hWnd );

      // Set up a new accelerator of F1,F2,F3,or F4 for the
      // the new menu option.
      //...................................................
      pCurAccel->fVirt = FNOINVERT | FVIRTKEY;
      pCurAccel->cmd   = IDM_NEWBASE+nNum;
      pCurAccel->key   = ( nNum == 1 ? VK_F1 :
                           nNum == 2 ? VK_F2 :
                           nNum == 3 ? VK_F3 :
                           /*default*/ VK_F4 );

      // Create the new accelerator table.
      //..................................
      hAccel = CreateAcceleratorTable( pAccelData, nNumAccel );

      GlobalUnlock( hAccelData );
   }

   if ( hAccelData )
      GlobalFree( hAccelData );
}


LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
   switch( uMsg )
   {
      case WM_COMMAND :
              switch( LOWORD( wParam ) )
              {
                 case IDM_TEST :
                         AddNewTestItem( hWnd );
                         break;

                 case IDM_NEWBASE+1 :
                         MessageBox( hWnd, "New Item 1 Selected", "Item Selected",
                                     MB_OK | MB_ICONINFORMATION );
                         break;

                 case IDM_NEWBASE+2 :
                         MessageBox( hWnd, "New Item 2 Selected", "Item Selected",
                                     MB_OK | MB_ICONINFORMATION );
                         break;

                 case IDM_NEWBASE+3 :
                         MessageBox( hWnd, "New Item 3 Selected", "Item Selected",
                                     MB_OK | MB_ICONINFORMATION );
                         break;

                 case IDM_NEWBASE+4 :
                         MessageBox( hWnd, "New Item 4 Selected", "Item Selected",
                                     MB_OK | MB_ICONINFORMATION );
                         break;

                 case IDM_ABOUT :
                        DialogBox( hInst, "AboutBox", hWnd, (DLGPROC)About );
                        break;

                 case IDM_EXIT :
                        DestroyWindow( hWnd );
                        break;
              }
              break;
     
      case WM_DESTROY :
              PostQuitMessage(0);
              break;

      default :
            return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
   }

   return( 0L );
}


LRESULT CALLBACK About( HWND hDlg,          
                        UINT message,       
                        WPARAM wParam,      
                        LPARAM lParam)
{
   switch (message)
   {
       case WM_INITDIALOG:
               return (TRUE);

       case WM_COMMAND:                             
               if (   LOWORD(wParam) == IDOK        
                   || LOWORD(wParam) == IDCANCEL)   
               {
                       EndDialog(hDlg, TRUE);       
                       return (TRUE);
               }
               break;
   }

   return (FALSE);
}

### ESP32 SPI 驱动教程及代码示例 #### 1. 初始化SPI总线 为了使ESP32能够通过SPI接口与其他设备通信,首先需要初始化SPI总线。这涉及到配置GPIO引脚、设置波特率和其他参数。 ```c #include "driver/spi_master.h" #include "esp_log.h" #define PIN_NUM_MOSI 23 #define PIN_NUM_MISO 19 #define PIN_NUM_CLK 18 #define PIN_NUM_CS 5 spi_bus_config_t buscfg={ .miso_io_num=PIN_NUM_MISO, .mosi_io_num=PIN_NUM_MOSI, .sclk_io_num=PIN_NUM_CLK, .quadwp_io_num=-1, .quadhd_io_num=-1, }; spi_device_interface_config_t devcfg={ .command_bits=0, .address_bits=0, .mode=0, // SPI mode 0 .clock_speed_hz=1*1000*1000, // Clock out at 1 MHz .spics_io_num=PIN_NUM_CS, .flags=0, .queue_size=7, // We want to be able to queue 7 transactions at a time }; void spi_init(){ // Initialize the SPI bus spi_bus_initialize(VSPI_HOST, &buscfg, 1); // Attach the LCD to the SPI bus spi_bus_add_device(VSPI_HOST, &devcfg, NULL); } ``` 这段代码展示了如何定义并初始化SPI总线及其对应的设备配置[^1]。 #### 2. 数据传输函数实现 一旦完成了上述的初始化工作之后,则可以编写用于发送数据给外部器件或者接收来自这些器件的数据的功能函数。 ```c static const char *TAG = "SPI"; uint8_t data_to_send[] = {0x01, 0x02, 0x03}; // Create a buffer for receiving data from slave device. uint8_t received_data[3]; spi_transaction_t trans={0}; trans.length=24; // Command is sent in 24 bits trans.tx_buffer=&data_to_send; trans.rx_buffer=&received_data; void send_receive_spi(){ esp_err_t ret=spi_device_polling_transmit(spi, &trans); //Transmit! assert(ret==ESP_OK); //Should have had no issues. ESP_LOGI(TAG,"Sent: %d,%d,%d",data_to_send[0],data_to_send[1],data_to_send[2]); ESP_LOGI(TAG,"Received:%d,%d,%d",received_data[0],received_data[1],received_data[2]); } ``` 此部分说明了怎样创建事务结构体`spi_transaction_t`, 并利用它来进行同步方式下的数据交换操作。 #### 3. 使用MPU传感器库集成SPI支持 对于特定类型的硬件模块比如惯性测量单元(IMUs),如MPU6050等,可以直接采用已有的开源驱动程序来简化开发流程。这里给出一个例子展示如果加载和使用带有SPI接口的支持库: ```cpp #include <Wire.h> #include <Adafruit_Sensor.h> #include <Adafruit_MPU6050.h> #if defined(ARDUINO_ARCH_ESP32) #include <SPI.h> #endif Adafruit_MPU6050 mpu(SPI); void setup() { Serial.begin(115200); while (!Serial) delay(10); // Wait until serial port opens. if (mpu.begin_I2C() != true){ // If using hardware SPI you can also pass in a chip select pin: // mpu.setCSPin(SS); // Or use software SPI by passing pins into begin_SPI(): // mpu.begin_SPI(CLK_PIN,MISO_PIN,MOSI_PIN,SS_PIN); Serial.println("Failed to find MPU6050 chip"); while (1){} } } void loop() { sensors_event_t a, g, temp; mpu.getEvent(&a, &g, &temp); Serial.print("Accel X:"); Serial.print(a.acceleration.x); ... } ``` 请注意,在实际应用中可能还需要调整某些细节以适应具体的连接方式(例如更改使用的引脚编号),并且确保所选库版本兼容当前环境[^3]。
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