bool MyTouchEvent1::init()
{
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp1 = Sprite::create("HelloWorld.png");
sp1->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp1);
Sprite * sp2 = Sprite::create("node.png");
sp2->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(sp2);
//创建单机屏幕的监听器
auto listener = EventListenerTouchOneByOne::create();
//按下事件
listener->onTouchBegan = [](Touch *touch, Event * event)
{
//注册监听事件时绑定一个node对象,取出这个node对象
auto target = static_cast<Sprite*>(event->getCurrentTarget());
//坐标系转换
Point pos = Director::getInstance()->convertToGL(touch->getLocationInView());
//判断是不是点击到了精灵
if (target->getBoundingBox().containsPoint(pos)) {
target->setOpacity(100);
return true;
}
return false;
};
//抬起事件
listener->onTouchEnded = [](Touch *touch, Event * event)
{
//恢复精灵的透明度
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setOpacity(255);
};
//设施点击的吞没事件(设置了以后,点击重叠部分 不会影响到下一层)
listener->setSwallowTouches(true);
//注册监听事件
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sp1);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), sp2);
return true;
}
{
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp1 = Sprite::create("HelloWorld.png");
sp1->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp1);
Sprite * sp2 = Sprite::create("node.png");
sp2->setPosition(Point(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(sp2);
//创建单机屏幕的监听器
auto listener = EventListenerTouchOneByOne::create();
//按下事件
listener->onTouchBegan = [](Touch *touch, Event * event)
{
//注册监听事件时绑定一个node对象,取出这个node对象
auto target = static_cast<Sprite*>(event->getCurrentTarget());
//坐标系转换
Point pos = Director::getInstance()->convertToGL(touch->getLocationInView());
//判断是不是点击到了精灵
if (target->getBoundingBox().containsPoint(pos)) {
target->setOpacity(100);
return true;
}
return false;
};
//抬起事件
listener->onTouchEnded = [](Touch *touch, Event * event)
{
//恢复精灵的透明度
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setOpacity(255);
};
//设施点击的吞没事件(设置了以后,点击重叠部分 不会影响到下一层)
listener->setSwallowTouches(true);
//注册监听事件
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sp1);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), sp2);
return true;
}