using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class twween : MonoBehaviour {
private float _time;
private bool isTrigger;
private bool isOpen;
// Use this for initialization
void Start () {
isOpen = false;
isTrigger = false;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown (KeyCode.F)) {
isTrigger = true;
}
}
void FixedUpdate()
{
ControlDoor ();
}
void ControlDoor()
{
if (isTrigger == true) {
if (isOpen == false) {
transform.localEulerAngles = new Vector3 (0,
Mathf.LerpAngle (transform.localEulerAngles.y, 90f, 0.05f), 0);
} else {
transform.localEulerAngles = new Vector3 (0,
Mathf.LerpAngle (transform.localEulerAngles.y, 0f, 0.05f), 0);
}
}
if (transform.localEulerAngles.y>=85f) {
isTrigger = false;
isOpen = true;
}
if (transform.localEulerAngles.y<=0.1f) {
isTrigger = false;
isOpen = false;
}
}
}
平滑旋转门,新手入门,求指点
最新推荐文章于 2023-05-07 02:03:42 发布