Android: call to OpenGL ES API with no current context (logged once per thread)

When I open a WebView in one thread and want to draw somehting in another thread, maybe they conflict when use the opengl. I googled a lot and found many developers accountered with this problem but I didn't find a solution.

Here says "WebView on some devices also yields same errors because it also uses OpenGL ES for rendering."

Here says "Add this to your AndroidManifest.xml : android:hardwareAccelerated="true" ", I tried but failed, it seems this property was supported only after Android3.0.

Here gives another solution , but I don't know how to do with it.

Finally I "sloved" it by delay sometime to run the code that will use opengl which will lead to this problem.


The fact is that I need much knowledge about Opengl and OpenglES.

评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值