原文章中编译和运行结果不正确,修改了一些,VTK/8.2.0下验证过。
#include <vtkSmartPointer.h>
#include <vtkDICOMImageReader.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCellPicker.h>
#include <vtkImagePlaneWidget.h>
#include <vtkMarchingCubes.h>
#include <vtkImageCast.h>
#include <vtkSmartVolumeMapper.h>
#include <vtkVolumeProperty.h>
#include <vtkVolume.h>
#include <vtkPiecewiseFunction.h>
#include <vtkColorTransferFunction.h>
#include <vtkGPUVolumeRayCastMapper.h>
#include <vtkImageMapToColors.h>
#include <vtkProperty.h>
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2)
int main(int argc, char* argv[])
{
std::string folder = "dcm_folder";
//read all the dicom files with the received path.
vtkSmartPointer<vtkDICOMImageReader> reader = vtkSmartPointer<vtkDICOMImageReader>::New();
reader->SetDirectoryName(folder.c_str());
reader->Update();
int imageDims[3];
reader->GetOutput()->GetDimensions(imageDims); //need include <vtkimagedata.h>
cout << "dimension[] :" << imageDims[0] << " " << imageDims[1] << " " << imageDims[2] << endl;
vtkSmartPointer<vtkImageCast> cast = vtkSmartPointer<vtkImageCast>::New();
cast->SetInputData((vtkDataObject*)reader->GetOutput());
//cast->SetOutputScalarTypeToFloat();
cast->Update();
//**********************************************************************
vtkSmartPointer<vtkGPUVolumeRayCastMapper> volumeMapperGpu = vtkSmartPointer<vtkGPUVolumeRayCastMapper>::New();
//基于GPU加速的光线投射体绘制算法
volumeMapperGpu->SetInputData(cast->GetOutput());
volumeMapperGpu->SetImageSampleDistance(1.); //0.5 ==> 1.0
volumeMapperGpu->SetSampleDistance(1.0);
volumeMapperGpu->SetAutoAdjustSampleDistances(1);
//***********************************************************************
vtkSmartPointer<vtkVolumeProperty> volumeProperty = vtkSmartPointer<vtkVolumeProperty>::New();//定义对象属性
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->ShadeOn();
volumeProperty->SetAmbient(0.4); //0.4
volumeProperty->SetDiffuse(0.5);
volumeProperty->SetSpecular(0.1);
vtkSmartPointer<vtkPiecewiseFunction> compositeOpacity = vtkSmartPointer<vtkPiecewiseFunction>::New();
//Defines a piecewise function mapping.
compositeOpacity->AddPoint(60, 0.00);
compositeOpacity->AddPoint(140, 0.40);
compositeOpacity->AddPoint(180, 0.90);
volumeProperty->SetScalarOpacity(compositeOpacity);
vtkSmartPointer<vtkColorTransferFunction> color = vtkSmartPointer<vtkColorTransferFunction>::New();
color->AddRGBPoint(0, 0, 0, 0);
color->AddRGBPoint(64, 1, 0.52, 0.30);
color->AddRGBPoint(190.0, 1, 1, 1);
color->AddRGBPoint(220, 0.2, 0.2, 0.2);
volumeProperty->SetColor(color);
vtkSmartPointer<vtkVolume> volume = vtkSmartPointer<vtkVolume>::New();
//represents a volume(data & properties) in a rendered scene
volume->SetMapper(volumeMapperGpu);
volume->SetProperty(volumeProperty);
vtkSmartPointer<vtkRenderer> rendererVolume = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
rendererVolume->AddVolume(volume);
renderWindow->AddRenderer(rendererVolume);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}
参考:
https://blog.csdn.net/sinat_21597219/article/details/86510756