轻松解决TSP问题之强化学习(BaseLine)

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强化学习(Reinforcement Learning)是一种通过智能体与环境的交互来学习最优行为的机器学习方法。TSP(Traveling Salesman Problem)是一个NP难问题,即在给定的一些城市和每对城市之间的距离,求解访问每一座城市一次并回到起始城市的最短回路。DDPG(Deep Deterministic Policy Gradient)是一种基于策略梯度的深度强化学习算法,可以用于解决连续动作空间的问题。 因此,可以使用DDPG算法解决TSP问题。具体来说,可以将每个城市看作一个状态,智能体需要在这些状态之间进行移动,并且需要在访问每个城市后回到起始城市。智能体的目标是最小化访问每个城市的总距离。在DDPG算法中,智能体的策略网络可以输出每个状态下应该采取的动作,而值网络可以评估每个状态下采取动作的价值。通过不断地与环境交互,智能体可以学习到最优的策略,从而解决TSP问题。 下面是一个使用DDPG算法解决TSP问题的代码示例: ```python import numpy as np import tensorflow as tf import gym # 定义智能体的策略网络和值网络 class Actor: def __init__(self, sess, n_features, n_actions, lr=0.001): self.sess = sess self.s = tf.placeholder(tf.float32, [None, n_features], "state") self.a = tf.placeholder(tf.float32, [None, n_actions], "action") self.td_error = tf.placeholder(tf.float32, None, "td_error") l1 = tf.layers.dense( inputs=self.s, units=30, activation=tf.nn.relu, kernel_initializer=tf.random_normal_initializer(0., .1), bias_initializer=tf.constant_initializer(0.1), name='l1' ) mu = tf.layers.dense( inputs=l1, units=n_actions, activation=tf.nn.tanh, kernel_initializer=tf.random_normal_initializer(0., .1), bias_initializer=tf.constant_initializer(0.1), name='mu' ) sigma = tf.layers.dense( inputs=l1, units=n_actions, activation=tf.nn.softplus, kernel_initializer=tf.random_normal_initializer(0., .1), bias_initializer=tf.constant_initializer(0.1), name='sigma' ) global_step = tf.Variable(0, trainable=False) self.mu, self.sigma = tf.squeeze(mu*2), tf.squeeze(sigma+0.1) self.normal_dist = tf.distributions.Normal(self.mu, self.sigma) self.action = tf.clip_by_value(self.normal_dist.sample(1), -2, 2) with tf.name_scope('exp_v'): log_prob = self.normal_dist.log_prob(self.a) self.exp_v = log_prob * self.td_error self.exp_v += 0.01*self.normal_dist.entropy() with tf.name_scope('train'): self.train_op = tf.train.AdamOptimizer(lr).minimize(-self.exp_v, global_step=global_step) def learn(self, s, a, td): self.sess.run(self.train_op, {self.s: s, self.a: a, self.td_error: td}) def choose_action(self, s): return self.sess.run(self.action, {self.s: s}) class Critic: def __init__(self, sess, n_features, lr=0.01): self.sess = sess self.s = tf.placeholder(tf.float32, [None, n_features], "state") self.v_ = tf.placeholder(tf.float32, [None, 1], "v_next") self.r = tf.placeholder(tf.float32, None, 'r') l1 = tf.layers.dense( inputs=self.s, units=30, activation=tf.nn.relu, kernel_initializer=tf.random_normal_initializer(0., .1), bias_initializer=tf.constant_initializer(0.1), name='l1' ) self.v = tf.layers.dense( inputs=l1, units=1, activation=None, kernel_initializer=tf.random_normal_initializer(0., .1), bias_initializer=tf.constant_initializer(0.1), name='V' ) with tf.name_scope('squared_TD_error'): self.td_error = self.r + 0.9*self.v_ - self.v self.loss = tf.square(self.td_error) with tf.name_scope('train'): self.train_op = tf.train.AdamOptimizer(lr).minimize(self.loss) def learn(self, s, r, s_): v_ = self.sess.run(self.v, {self.s: s_}) td_error, _ = self.sess.run([self.td_error, self.train_op], {self.s: s, self.v_: v_, self.r: r}) return td_error # 定义环境 class TSPEnv(gym.Env): def __init__(self, n_cities): self.n_cities = n_cities self.cities = np.random.rand(n_cities, 2) self.distances = np.zeros((n_cities, n_cities)) for i in range(n_cities): for j in range(n_cities): self.distances[i][j] = np.sqrt(np.sum(np.square(self.cities[i] - self.cities[j]))) self.reset() def reset(self): self.visited = np.zeros(self.n_cities) self.current_city = np.random.randint(self.n_cities) self.visited[self.current_city] = 1 self.total_distance = 0 self.step_count = 0 return self.get_state() def get_state(self): state = np.zeros((self.n_cities, 3)) for i in range(self.n_cities): state[i][0] = self.visited[i] state[i][1] = self.distances[self.current_city][i] state[i][2] = self.total_distance return state.flatten() def step(self, action): self.step_count += 1 next_city = np.argmax(action) if self.visited[next_city] == 1: reward = -10 else: reward = -self.distances[self.current_city][next_city] self.visited[next_city] = 1 self.current_city = next_city self.total_distance += self.distances[self.current_city][next_city] done = (self.step_count == self.n_cities) return self.get_state(), reward, done, {} # 训练智能体 def train(sess, env, actor, critic): for i_episode in range(1000): state = env.reset() total_reward = 0 while True: action = actor.choose_action(state[np.newaxis, :]) state_, reward, done, _ = env.step(action) td_error = critic.learn(state[np.newaxis, :], reward, state_[np.newaxis, :]) actor.learn(state[np.newaxis, :], action, td_error) state = state_ total_reward += reward if done: break print('Episode:', i_episode, 'Total reward:', total_reward) # 测试智能体 def test(sess, env, actor): state = env.reset() while True: action = actor.choose_action(state[np.newaxis, :]) state_, reward, done, _ = env.step(action) state = state_ if done: break print('Total distance:', env.total_distance) # 创建环境和智能体 env = TSPEnv(10) sess = tf.Session() actor = Actor(sess, env.observation_space.shape[0], env.action_space.n) critic = Critic(sess, env.observation_space.shape[0]) # 初始化变量 sess.run(tf.global_variables_initializer()) # 训练智能体 train(sess, env, actor, critic) # 测试智能体 test(sess, env, actor) ```

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