C# 委托事件

Action<T>委托  Environment.GetCommandLineArgs().Length返回包含当前进程的命令行参数的字符串数组

 

显示声明一个委托

delegate void DisplayMessage(string message);

    class Program

    {

       

        static void Main(string[] args)

        {

            DisplayMessage messageTarget;

            //Action<string> messageTarget;

            if (Environment.GetCommandLineArgs().Length > 1)

                messageTarget =ShowWindowsMessage;

            else

                messageTarget = Console.WriteLine;

 

            messageTarget("Hello,World");

              

        }

 

        private static void ShowWindowsMessage(string message)

        {

            Console.WriteLine("XXXXXX");

        }

           

}

使用Action<T>

class Program

    {

       

        static void Main(string[] args)

        {

            Action<string> messageTarget;

            if (Environment.GetCommandLineArgs().Length > 1)

                messageTarget =ShowWindowsMessage;

            else

                messageTarget = Console.WriteLine;

 

            messageTarget("Hello,World");

              

        }

 

        private static void ShowWindowsMessage(string message)

        {

            Console.WriteLine("XXXXXX");

        }

           

   }

Action<T>与匿名方法一起使用

class Program

    {

       

        static void Main(string[] args)

        {

            Action<string> messageTarget;

            if (Environment.GetCommandLineArgs().Length > 1)

                //messageTarget =ShowWindowsMessage;

                messageTarget = delegate(string s) { ShowWindowsMessage(s); };

            else

                messageTarget = delegate(string s) { Console.WriteLine(s); };

 

            messageTarget("Hello,World");

              

        }

 

        private static void ShowWindowsMessage(string message)

        {

            Console.WriteLine("XXXXXX");

        }

           

   }

将lambda表达式分配给Action<T>委托实例

class Program

    {

       

        static void Main(string[] args)

        {

            Action<string> messageTarget;

            if (Environment.GetCommandLineArgs().Length > 1)

                messageTarget = s=> Console.WriteLine(s);

            else

                messageTarget = s=> ShowWindowsMessage(s);

            messageTarget("Hello,World");

              

        }

 

        private static void ShowWindowsMessage(string message)

        {

            Console.WriteLine("XXXXXX");

        }

           

    }

 

委托事件应用 

public enum eMessage

    {

        GameStart,

        PlayerStart,

        GamePause,

        GameOver

    }

    public static class GameMessage

    {

        public static event System.Action<eMessage> onMessage;

        public static void PostMessage(eMessage message)

        {

            if(onMessage!=null)

                onMessage(message);

           

        }

        public static void Clear()

        {

            onMessage = null;

        }

 

   }

class Program

    {

       

        static void Main(string[] args)

        {

           

            GameInit();

            GameMessage.PostMessage(eMessage.GameStart);

        }

 

        public static void OnMessage(eMessage message)

        {

            switch (message)

            {

                case eMessage.GameStart:

                    Console.WriteLine("GameStart");

                    break;

                case eMessage.PlayerStart:

                    Console.WriteLine("PlayerStart");

                    break;

                case eMessage.GamePause:

                    Console.WriteLine("GamePause");

                    break;

                case eMessage.GameOver:

                    Console.WriteLine("GameOver");

                    break;

            }

        }

 

        public static void GameInit()

        {

            GameMessage.onMessage += OnMessage;

   }

}

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