public GameObject ShotJoystick;
void FixedUpdate()
{
UIEventListener.Get(ShotJoystick).onClick = ButtonClick;
}
void ButtonClick(GameObject button)
{
Debug.Log("按钮点击事件");
}
unity3d使用事件监听器举例
最新推荐文章于 2024-08-01 09:37:26 发布
public GameObject ShotJoystick;
void FixedUpdate()
{
UIEventListener.Get(ShotJoystick).onClick = ButtonClick;
}
void ButtonClick(GameObject button)
{
Debug.Log("按钮点击事件");
}