1.定义:运用共享技术有效地支持大量细粒度的对象。
2.UML类图:
3.简单代码实现:
package com.guo.flyweightPattern;
public abstract class Flyweight {
/**
* @param extrinsicstate 外部的状态
*/
public abstract void operation(int extrinsicstate);
}
package com.guo.flyweightPattern;
public class ConcreteFlyweight extends Flyweight {
@Override
public void operation(int extrinsicstate) {
System.out.println("具体Flyweight:" + extrinsicstate);
}
}
package com.guo.flyweightPattern;
public class UnsharedConcreteFlyweight extends Flyweight {
@Override
public void operation(int extrinsicstate) {
System.out.println("不共享的具体Flyweight:" + extrinsicstate);
}
}
package com.guo.flyweightPattern;
import java.util.Hashtable;
import java.util.Map;
public class FlyweightFactory {
private Map<String,Flyweight> flyweights = new Hashtable<>();
public FlyweightFactory() {
super();
flyweights.put("X", new ConcreteFlyweight());
flyweights.put("Y", new ConcreteFlyweight());
flyweights.put("Z", new ConcreteFlyweight());
}
public Flyweight getFlyweight(String key){
return flyweights.get(key);
}
}
客户端代码
public static void main(String[] args) {
int extrinsicstate = 22;
FlyweightFactory factory = new FlyweightFactory();
Flyweight fx = factory.getFlyweight("X");
fx.operation(--extrinsicstate);
Flyweight fy = factory.getFlyweight("Y");
fy.operation(--extrinsicstate);
Flyweight fz = factory.getFlyweight("Z");
fz.operation(--extrinsicstate);
UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight();
uf.operation(--extrinsicstate);
}
4.Demo结构图及代码贴:
5.使用场景:
如果一个应用程序使用了大量的对象,而大量的这些对象造成了很大的存储开销时就应该考虑使用;还有就是对象的大多数状态可以外部状态表示,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,此时可以考虑使用享元模式。