unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

Unity版本是:2021.3
nginx的版本是:nginx-1.25.4

Unity发布webgl时的测试

设置压缩方式是gzip
设置压缩方式是gzip

nginx配置文件

worker_processes  1;

events {
    worker_connections  1024;
}

http {
    include       mime.types;
    default_type  application/octet-stream;
    sendfile        on;
    keepalive_timeout  65;


    server {
        listen       7963;
        server_name  localhost;

        location / {
            root   html;
            index  index.html index.htm;
        
            add_header Access-Control-Allow-Origin *;
            add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';
            add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization';
             
        }

        # On-disk Brotli-precompressed data files should be served with compression enabled:
        location ~ .+\.(data|symbols\.json)\.br$ {
            # Because this file is already pre-compressed on disk, disable the on-demand compression on it.
            # Otherwise nginx would attempt double compression.
            gzip off;
            add_header Content-Encoding br;
            default_type application/octet-stream;
        }

        # On-disk Brotli-precompressed JavaScript code files:
        location ~ .+\.js\.br$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding br;
            default_type application/javascript;
        }

        # On-disk Brotli-precompressed WebAssembly files:
        location ~ .+\.wasm\.br$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding br;
            # Enable streaming WebAssembly compilation by specifying the correct MIME type for
            # Wasm files.
            default_type application/wasm;
        }

        # On-disk gzip-precompressed data files should be served with compression enabled:
        location ~ .+\.(data|symbols\.json)\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;
            default_type application/octet-stream;
        }

        # On-disk gzip-precompressed JavaScript code files:
        location ~ .+\.js\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;
            default_type application/javascript;
        }

        # On-disk gzip-precompressed WebAssembly files:
        location ~ .+\.wasm\.gz$ {
            gzip off; # Do not attempt dynamic gzip compression on an already compressed file
            add_header Content-Encoding gzip;
            # Enable streaming WebAssembly compilation by specifying the correct MIME type for
            # Wasm files.
            default_type application/wasm;
        }

        error_page   500 502 503 504  /50x.html;
        location = /50x.html {
            root   html;
        }
    }
}

参考文档有:
文档链接:WebGL:压缩构建和服务器配置:https://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html
文档链接:WebGL:服务器配置代码示例:https://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html

Enjoy

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