启动类
package com.huang.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
面板类
package com.huang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakex = new int[600]; //蛇的x坐标 25*25
int[] snakey = new int[500]; //蛇的Y坐标 25*25
String fx; //初始方向向右
//事物的坐标
int foodx;
int foody;
Random random=new Random();
boolean isFall=false; //游戏状态失败
boolean isstart = false; //游戏开始的状态:开始,停止 默认的是不开始!
int score ;
//定时器 以ms为单位 10000ms=1s
Timer timer=new Timer(100,this); //100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start();
}
//初始化方法
public void init() {
length = 3;
snakex[0] = 100;snakey[0] = 100; //脑袋的坐标
snakex[1] = 75;snakey[1] = 100; //第一个身体的坐标
snakex[2] = 55;snakey[2] = 100; //第二个身体的坐标
fx = "R"; //初始方向向右
//把事物随机分布在界面上
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
//绘制静态的面板
super.paintComponent(g); //清屏
this.setBackground(Color.BLACK);
Data.header.paintIcon(this, g, 25, 11); //头部广告栏画上去
g.fillRect(25, 75, 850, 600); //默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,30);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
//Data.right.paintIcon(this,g,snakex[0],snakey[0]); //蛇头初始化向右,需要通过方向来判断
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakex[0], snakey[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakex[0], snakey[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakex[0], snakey[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakex[0], snakey[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakex[i], snakey[i]);
}
//Data.body.paintIcon(this,g,snakex[1],snakey[1]); //蛇的第一个身体坐标
//Data.body.paintIcon(this,g,snakex[2],snakey[2]); //蛇的第二个身体坐标
//游戏状态
if (isstart == false) {
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if(isFall){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString(" 失败,按下空格重新开始", 300, 300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE) {
if(isFall){
//重新开始
isFall=false;
init();
}else {
isstart = !isstart;
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx="U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件监听---需要通过固定时间来刷新
// 1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(isstart&&isFall==false){//如果游戏是开始抓状态,就让小蛇动起来!
//吃食物
if(snakex[0]==foodx&&snakey[0]==foody){
length++; //长度 + 1
//分数加1
score=score+1;
//重新随机生成食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {//后异界移动到前一节的位置 snakex[1]=snakex[0];
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
//走向
if(fx.equals("R")){
snakex[0]=snakex[0]+25;
//边界判断
if(snakex[0]>850){
snakex[0]=25;
}
}else if(fx.equals("L")){
snakex[0]=snakex[0]-25;
//边界判断
if(snakex[0]<25){
snakex[0]=850;
}
}else if(fx.equals("U")){
snakey[0]=snakey[0]-25;
//边界判断
if(snakey[0]<75){
snakey[0]=650;
}
}else if(fx.equals("D")){
snakey[0]=snakey[0]+25;
//边界判断
if(snakey[0]>650){
snakey[0]=75;
}
}
//失败判定 撞到自己
for (int i = 1; i <length ; i++) {
if(snakex[0]==snakex[i]&&snakey[0]==snakey[i]){
isFall=true;
}
}
repaint(); //重置画面
}
timer.start(); //定时器开启
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
数据类
package com.huang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前的的项目
public static URL handerURl = Data.class.getResource("statics/header.png");
public static URL bodyURl = Data.class.getResource("statics/budy.png");
public static URL downURl = Data.class.getResource("statics/down.png");
public static URL foodURl = Data.class.getResource("statics/food.png");
public static URL leftURl = Data.class.getResource("statics/left.png");
public static URL upURl = Data.class.getResource("statics/up.png");
public static URL rightURl = Data.class.getResource("statics/right.png");
public static ImageIcon header =new ImageIcon(handerURl);
public static ImageIcon body =new ImageIcon(bodyURl);
public static ImageIcon down =new ImageIcon(downURl);
public static ImageIcon food =new ImageIcon(foodURl);
public static ImageIcon left =new ImageIcon(leftURl);
public static ImageIcon up =new ImageIcon(upURl);
public static ImageIcon right =new ImageIcon(rightURl);
}
资源