- Python 示例(伪代码)ssvoip.com
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"购买成功!您已购买 {game.name},价格为 {game.price}。")
# 这里应该添加真正的购买逻辑,如支付处理、库存更新等
return True
print("游戏不存在或已售罄。")
return False
使用示例
store = GameStore()
store.add_game(Game(“王者荣耀”, 68))
store.add_game(Game(“绝地求生”, 98))
store.buy_game(“王者荣耀”)
2. JavaScript 示例(伪代码,用于浏览器或Node.js)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`购买成功!您已购买 ${game.name},价格为 ${game.price}。`);
// 这里应该添加真正的购买逻辑
return true;
}
}
console.log("游戏不存在或已售罄。");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“王者荣耀”, 68));
store.addGame(new Game(“绝地求生”, 98));
store.buyGame(“王者荣耀”);
3. Java 示例(伪代码)
java
public class Game {
private String name;
private double price;
// 构造方法、getter和setter方法...
}
public class GameStore {
private List games;
// 构造方法、addGame和buyGame方法...
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("购买成功!您已购买 " + game.getName() + ",价格为 " + game.getPrice() + "。");
// 这里应该添加真正的购买逻辑
return true;
}
}
System.out.println("游戏不存在或已售罄。");
return false;
}
}
// 使用示例(在main方法中)…
请注意,这些示例仅用于说明如何在不同编程语言中设计游戏商城的基本概念。在实际项目中,您需要考虑更多的因素,如用户认证、支付集成、库存管理、错误处理、安全性等。由于直接生成一个完整的游戏商城代码超出了简单的文本回复范围,我可以为您提供一个简化的概念性示例,说明如何在不同编程语言中设计这样的系统。请注意,这些示例将非常基础,并且您需要在此基础上添加更多的功能和安全性措施。
- Python 示例(伪代码)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"购买成功!您已购买 {game.name},价格为 {game.price}。")
# 这里应该添加真正的购买逻辑,如支付处理、库存更新等
return True
print("游戏不存在或已售罄。")
return False
使用示例
store = GameStore()
store.add_game(Game(“王者荣耀”, 68))
store.add_game(Game(“绝地求生”, 98))
store.buy_game(“王者荣耀”)
2. JavaScript 示例(伪代码,用于浏览器或Node.js)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`购买成功!您已购买 ${game.name},价格为 ${game.price}。`);
// 这里应该添加真正的购买逻辑
return true;
}
}
console.log("游戏不存在或已售罄。");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“王者荣耀”, 68));
store.addGame(new Game(“绝地求生”, 98));
store.buyGame(“王者荣耀”);
3. Java 示例(伪代码)
java
public class Game {
private String name;
private double price;
// 构造方法、getter和setter方法...
}
public class GameStore {
private List games;
// 构造方法、addGame和buyGame方法...
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("购买成功!您已购买 " + game.getName() + ",价格为 " + game.getPrice() + "。");
// 这里应该添加真正的购买逻辑
return true;
}
}
System.out.println("游戏不存在或已售罄。");
return false;
}
}
// 使用示例(在main方法中)…
请注意,这些示例仅用于说明如何在不同编程语言中设计游戏商城的基本概念。在实际项目中,您需要考虑更多的因素,如用户认证、支付集成、库存管理、错误处理、安全性等。