1、上ShareSDK的官网"http://mob.com/"注册一个开发者账号以及下载ShareSDK的包
2、在ShareSDK的官网上注册你的app,将会得到一个app_key和app_secret。将在后面的代码中使用到。
3、根据"http://wiki.mob.com/Unity3D快速集成指南/"所说的步骤接入SDK
4、接下来上代码:
void Start ()
{
ShareSDK.setCallbackObjectName("Main Camera");
ShareSDK.open("85eca69c8782"); //在shareSDK官网上的注册的app的app_key
Hashtable weixinConf = new Hashtable();
weixinConf.Add("app_id", "wx4868b35061f87885");
//ShareSDK.setPlatformConfig(PlatformType.WeChatSession, weixinConf);
//微信朋友圈
ShareSDK.setPlatformConfig(PlatformType.WeChatTimeline, weixinConf);
//ShareSDK.setPlatformConfig(PlatformType.WeChatFav, weixinConf);
//QQ
Hashtable qqConf = new Hashtable();
qqConf.Add("app_id", "1104666957");
ShareSDK.setPlatformConfig(PlatformType.QQ, qqConf);
//QZone
Hashtable qzConf = new Hashtable();
qzConf.Add("app_id", "1104666957");
qzConf.Add("app_key", "Roh1JgeVpfwmKR35");
ShareSDK.setPlatformConfig(PlatformType.QZone, qzConf);
//拷贝本地图片
string imagePath = Application.persistentDataPath + "/0.png";
if(!System.IO.File.Exists(imagePath))
{
Texture2D texture = Resources.Load("0") as Texture2D;