//控制角色向上跳跃
IEnumerator JumpMove ()
{
float currentHeight = 0;
rig.useGravity = false;
while (currentHeight < jumpHeight)
{
transform.position += Vector3.up * jumpPower * Time.deltaTime;
currentHeight += jumpPower * Time.deltaTime;
yield return null;
}
rig.useGravity = true;
}
IEnumerator JumpMove ()
{
float currentHeight = 0;
rig.useGravity = false;
while (currentHeight < jumpHeight)
{
transform.position += Vector3.up * jumpPower * Time.deltaTime;
currentHeight += jumpPower * Time.deltaTime;
yield return null;
}
rig.useGravity = true;
}