if(Input.GetButtonDown("Fire1")){//检测开火键;
//n 是Transform 类型;
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);//开火键按下后生成物体;
var fwd :Vector3 = transform.TransformDirection(Vector3.forward);//方向转换;
//n 是Transform 类型;
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);//开火键按下后生成物体;
var fwd :Vector3 = transform.TransformDirection(Vector3.forward);//方向转换;
n.rigidbody.AddForce(fwd*2800);//给物体施加一个力;
//销毁物体:
Destory(gameObject,3.0);
}
//移动与旋转物体:(可以赋置到物体或者摄像机上)
if(Input .Ge