Unity 关于设置父对象报错记录

Unity 错误报告记录:Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption

翻译:设置位于预制资产中的转换的父级是禁用的,以防止数据损坏

错误原因:对象没有完成实例化就进行父对象设置的操作

我们需要设置对象的父对象时,子对象和父对象都应该完成实例化操作后才可以进行Transform.SetParent()操作

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
To define a bean of type 'redis.RedisUtil' in your configuration, you can follow these steps: 1. Make sure you have the necessary dependencies added to your project. Typically, for Redis-related operations, you will need the 'spring-boot-starter-data-redis' dependency. 2. Create a RedisUtil class that provides the necessary operations and functionalities related to Redis. This class should have methods for connecting to Redis, performing CRUD operations, and any other Redis-specific operations you require. 3. Annotate the RedisUtil class with the '@Component' annotation to make it a Spring bean. This annotation tells Spring to manage the lifecycle of this class and make it available for autowiring. 4. In your application configuration class (usually annotated with '@SpringBootApplication'), use the '@ComponentScan' annotation to scan for the RedisUtil class. This ensures that Spring discovers the RedisUtil bean and makes it available for injection. Here is an example: ```java import org.springframework.stereotype.Component; @Component public class RedisUtil { // Your RedisUtil implementation here } ``` ```java import org.springframework.boot.SpringApplication; import org.springframework.boot.autoconfigure.SpringBootApplication; import org.springframework.context.annotation.ComponentScan; @SpringBootApplication @ComponentScan(basePackages = "com.yourpackage") public class YourApplication { public static void main(String[] args) { SpringApplication.run(YourApplication.class, args); } } ``` Make sure to replace "com.yourpackage" with the actual package where your RedisUtil class resides. With these steps, you should be able to define a bean of type 'redis.RedisUtil' in your configuration.

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值