/// <summary>
/// 极坐标转换
/// </summary>
/// <returns></returns>
private Vector3 GetSpeedWithAngle1(int angle, float speed)
{
float x = speed * Mathf.Cos(angle * Mathf.PI / 180);
float y = speed * Mathf.Sin(angle * Mathf.PI / 180);
return new Vector3(x, y, 0);
}
极坐标转换
最新推荐文章于 2023-08-15 14:46:11 发布